iBillboardLayer Struct Reference
A layer of billboards. More...
#include <tools/billboard.h>
Public Member Functions | |
| virtual const char * | GetName () const =0 |
| Get the name of this layer. | |
| virtual void | GetOffset (int &x, int &y) const =0 |
| Get current offset of layer in billboard space. | |
| virtual void | Move (int dx, int dy)=0 |
| Relative move of layer. | |
| virtual void | SetOffset (int x, int y)=0 |
| Set offset of layer in billboard space. | |
Detailed Description
A layer of billboards.You can add several billboards on one layer and then you can move the layer.
Definition at line 39 of file billboard.h.
Member Function Documentation
| virtual const char* iBillboardLayer::GetName | ( | ) | const [pure virtual] |
Get the name of this layer.
| virtual void iBillboardLayer::GetOffset | ( | int & | x, | |
| int & | y | |||
| ) | const [pure virtual] |
Get current offset of layer in billboard space.
| virtual void iBillboardLayer::Move | ( | int | dx, | |
| int | dy | |||
| ) | [pure virtual] |
Relative move of layer.
| virtual void iBillboardLayer::SetOffset | ( | int | x, | |
| int | y | |||
| ) | [pure virtual] |
Set offset of layer in billboard space.
The documentation for this struct was generated from the following file:
- tools/billboard.h
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7
