CEL

Public API Reference

iBillboardLayer Struct Reference

A layer of billboards. More...

#include <tools/billboard.h>

List of all members.

Public Member Functions

virtual const char * GetName () const =0
 Get the name of this layer.
virtual void GetOffset (int &x, int &y) const =0
 Get current offset of layer in billboard space.
virtual void Move (int dx, int dy)=0
 Relative move of layer.
virtual void SetOffset (int x, int y)=0
 Set offset of layer in billboard space.


Detailed Description

A layer of billboards.

You can add several billboards on one layer and then you can move the layer.

Definition at line 39 of file billboard.h.


Member Function Documentation

virtual const char* iBillboardLayer::GetName (  )  const [pure virtual]

Get the name of this layer.

virtual void iBillboardLayer::GetOffset ( int &  x,
int &  y 
) const [pure virtual]

Get current offset of layer in billboard space.

virtual void iBillboardLayer::Move ( int  dx,
int  dy 
) [pure virtual]

Relative move of layer.

virtual void iBillboardLayer::SetOffset ( int  x,
int  y 
) [pure virtual]

Set offset of layer in billboard space.


The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7