CEL

Public API Reference

iCelPropertyClassTemplate Struct Reference

This is a property class template for an entity. More...

#include <physicallayer/entitytpl.h>

List of all members.

Public Member Functions

virtual const char * GetName () const =0
 Get the name of this property class.
virtual const char * GetTag () const =0
 Get the tag of this property class or return 0 if there is no tag.
virtual void PerformAction (csStringID actionID, iCelParameterBlock *params)=0
 Perform an action with a generic parameter list.
virtual void SetName (const char *name)=0
 Set the name of this property class.
virtual void SetProperty (csStringID propertyID, iCelEntity *entity)=0
 Set a generic property.
virtual void SetProperty (csStringID propertyID, iCelPropertyClass *value)=0
 Set a generic property.
virtual void SetProperty (csStringID propertyID, const csColor &value)=0
 Set a generic property.
virtual void SetProperty (csStringID propertyID, const csVector3 &value)=0
 Set a generic property.
virtual void SetProperty (csStringID propertyID, const csVector2 &value)=0
 Set a generic property.
virtual void SetProperty (csStringID propertyID, const char *value)=0
 Set a generic property.
virtual void SetProperty (csStringID propertyID, bool value)=0
 Set a generic property.
virtual void SetProperty (csStringID propertyID, float value)=0
 Set a generic property.
virtual void SetProperty (csStringID propertyID, long value)=0
 Set a generic property.
virtual void SetPropertyVariable (csStringID propertyID, celDataType type, const char *varname)=0
 Set a property with variables instead of a predefined value.
virtual void SetTag (const char *tagname)=0
 Set the optional tag of this property class.


Detailed Description

This is a property class template for an entity.

A property class describe physical attributes of an entity.

Definition at line 122 of file entitytpl.h.


Member Function Documentation

virtual const char* iCelPropertyClassTemplate::GetName (  )  const [pure virtual]

Get the name of this property class.

virtual const char* iCelPropertyClassTemplate::GetTag (  )  const [pure virtual]

Get the tag of this property class or return 0 if there is no tag.

virtual void iCelPropertyClassTemplate::PerformAction ( csStringID  actionID,
iCelParameterBlock params 
) [pure virtual]

Perform an action with a generic parameter list.

The parameters here support CEL_DATA_PARAMETER.

virtual void iCelPropertyClassTemplate::SetName ( const char *  name  )  [pure virtual]

Set the name of this property class.

virtual void iCelPropertyClassTemplate::SetProperty ( csStringID  propertyID,
iCelEntity entity 
) [pure virtual]

Set a generic property.

virtual void iCelPropertyClassTemplate::SetProperty ( csStringID  propertyID,
iCelPropertyClass value 
) [pure virtual]

Set a generic property.

virtual void iCelPropertyClassTemplate::SetProperty ( csStringID  propertyID,
const csColor &  value 
) [pure virtual]

Set a generic property.

virtual void iCelPropertyClassTemplate::SetProperty ( csStringID  propertyID,
const csVector3 &  value 
) [pure virtual]

Set a generic property.

virtual void iCelPropertyClassTemplate::SetProperty ( csStringID  propertyID,
const csVector2 &  value 
) [pure virtual]

Set a generic property.

virtual void iCelPropertyClassTemplate::SetProperty ( csStringID  propertyID,
const char *  value 
) [pure virtual]

Set a generic property.

virtual void iCelPropertyClassTemplate::SetProperty ( csStringID  propertyID,
bool  value 
) [pure virtual]

Set a generic property.

virtual void iCelPropertyClassTemplate::SetProperty ( csStringID  propertyID,
float  value 
) [pure virtual]

Set a generic property.

virtual void iCelPropertyClassTemplate::SetProperty ( csStringID  propertyID,
long  value 
) [pure virtual]

Set a generic property.

In order to make it easier to access properties in a property class from general scripting languages this generic interface to properties is provided. It is always faster and more efficient to set properties directly but this system is usable in general.

This function returns false if the property could not be set for some reason.

The physical layer maintains a registry of ID's to use. The convention is to use property names like: 'cel.property.num'.

virtual void iCelPropertyClassTemplate::SetPropertyVariable ( csStringID  propertyID,
celDataType  type,
const char *  varname 
) [pure virtual]

Set a property with variables instead of a predefined value.

This uses CEL_DATA_PARAMETER.

virtual void iCelPropertyClassTemplate::SetTag ( const char *  tagname  )  [pure virtual]

Set the optional tag of this property class.

Multiple property classes of the same type (same name) can be attached to the same entity. To do that you need to add a tag so that you can uniquely identify them.


The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7