iInventoryQuestTriggerFactory Struct Reference
This interface is implemented by the trigger that fires when a certain inventory gets some entity. More...
#include <tools/questmanager.h>
Public Member Functions | |
virtual void | SetChildEntityParameter (const char *child_entity)=0 |
Set the name of the entity to watch for. | |
virtual void | SetEntityParameter (const char *entity, const char *tag=0)=0 |
Set the name of the entity containing the pcinventory property class on which this trigger will fire. |
Detailed Description
This interface is implemented by the trigger that fires when a certain inventory gets some entity.You can query this interface from the trigger factory if you want to manually control this factory as opposed to loading its definition from an XML document.
The predefined name of this trigger type is 'cel.questtrigger.inventory'.
In XML, factories recognize the following attributes on the 'fireon' node:
- entity: the name of the entity that contains the pcinventory property class.
- entity_tag: optional tag used to find the right property class from the entity.
- child_entity: the name of the entity to watch for. If this is not given then you will get triggere whenever something is added or removed from the inventory.
Definition at line 1000 of file questmanager.h.
Member Function Documentation
virtual void iInventoryQuestTriggerFactory::SetChildEntityParameter | ( | const char * | child_entity | ) | [pure virtual] |
Set the name of the entity to watch for.
If this is not given then you will get triggered whenever something is added or removed from the inventory.
- Parameters:
-
child_entity is the name of the entity or a parameter (starts with '$').
virtual void iInventoryQuestTriggerFactory::SetEntityParameter | ( | const char * | entity, | |
const char * | tag = 0 | |||
) | [pure virtual] |
Set the name of the entity containing the pcinventory property class on which this trigger will fire.
- Parameters:
-
entity is the name of the entity or a parameter (starts with '$'). tag is the optional tag of the entity or a parameter (starts with '$').
The documentation for this struct was generated from the following file:
- tools/questmanager.h
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7