CEL

Public API Reference

iLightQuestSeqOpFactory Struct Reference

This interface is implemented by the seqop that animates light colors. More...

#include <tools/questmanager.h>

List of all members.

Public Member Functions

virtual void SetAbsColorParameter (const char *red, const char *green, const char *blue)=0
 Set the absolute color.
virtual void SetEntityParameter (const char *entity, const char *tag=0)=0
 Set the entity containing the pclight (either entity name or a parameter if it starts with '$').
virtual void SetRelColorParameter (const char *red, const char *green, const char *blue)=0
 Set the relative color animation vector.


Detailed Description

This interface is implemented by the seqop that animates light colors.

You can query this interface from the seqop factory if you want to manually control this factory as opposed to loading its definition from an XML document.

The predefined name of this seqop type is 'cel.questseqop.light'.

In XML, factories recognize the following attributes on the 'op' node:

Definition at line 1798 of file questmanager.h.


Member Function Documentation

virtual void iLightQuestSeqOpFactory::SetAbsColorParameter ( const char *  red,
const char *  green,
const char *  blue 
) [pure virtual]

Set the absolute color.

virtual void iLightQuestSeqOpFactory::SetEntityParameter ( const char *  entity,
const char *  tag = 0 
) [pure virtual]

Set the entity containing the pclight (either entity name or a parameter if it starts with '$').

Parameters:
tag is the optional tag of the entity or a parameter (starts with '$').

virtual void iLightQuestSeqOpFactory::SetRelColorParameter ( const char *  red,
const char *  green,
const char *  blue 
) [pure virtual]

Set the relative color animation vector.


The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7