CEL

Public API Reference

iPcActorMove Member List

This is the complete list of members for iPcActorMove, including all inherited members.

AutoRun(bool start)=0iPcActorMove [pure virtual]
Backward(bool start)=0iPcActorMove [pure virtual]
EnableMouseMove(bool en)=0iPcActorMove [pure virtual]
Forward(bool start)=0iPcActorMove [pure virtual]
GetJumpingVelocity() const =0iPcActorMove [pure virtual]
GetMouseMoveSpeedX() const =0iPcActorMove [pure virtual]
GetMouseMoveSpeedY() const =0iPcActorMove [pure virtual]
GetMovementSpeed() const =0iPcActorMove [pure virtual]
GetRotationSpeed() const =0iPcActorMove [pure virtual]
GetRunningSpeed() const =0iPcActorMove [pure virtual]
IsAutoRunning()=0iPcActorMove [pure virtual]
IsMouseMoveEnabled() const =0iPcActorMove [pure virtual]
IsMouseMoveInverted() const =0iPcActorMove [pure virtual]
IsMovingBackward()=0iPcActorMove [pure virtual]
IsMovingForward()=0iPcActorMove [pure virtual]
IsRotatingLeft()=0iPcActorMove [pure virtual]
IsRotatingRight()=0iPcActorMove [pure virtual]
IsRunning()=0iPcActorMove [pure virtual]
IsStrafingLeft()=0iPcActorMove [pure virtual]
IsStrafingRight()=0iPcActorMove [pure virtual]
Jump()=0iPcActorMove [pure virtual]
MouseMove(float x, float y)=0iPcActorMove [pure virtual]
RotateLeft(bool start)=0iPcActorMove [pure virtual]
RotateRight(bool start)=0iPcActorMove [pure virtual]
RotateTo(float yrot)=0iPcActorMove [pure virtual]
Run(bool start)=0iPcActorMove [pure virtual]
SetAnimation(const char *name, bool cycle=true)=0iPcActorMove [pure virtual]
SetJumpingVelocity(float speed)=0iPcActorMove [pure virtual]
SetMouseMoveInverted(bool en)=0iPcActorMove [pure virtual]
SetMouseMoveSpeed(float xs, float ys)=0iPcActorMove [pure virtual]
SetMovementSpeed(float speed)=0iPcActorMove [pure virtual]
SetRotationSpeed(float speed)=0iPcActorMove [pure virtual]
SetRunningSpeed(float speed)=0iPcActorMove [pure virtual]
StrafeLeft(bool start)=0iPcActorMove [pure virtual]
StrafeRight(bool start)=0iPcActorMove [pure virtual]
ToggleCameraMode()=0iPcActorMove [pure virtual]


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