iPcHover Struct Reference
Hover stabiliser property class. More...
#include <propclass/hover.h>
Public Member Functions | |
virtual float | GetHeight ()=0 |
Get's the last calculated height for object. | |
virtual void | HoverOff ()=0 |
Turn hovering off, until HoverOn () is called. | |
virtual void | HoverOn ()=0 |
Turn hovering on (on by default). | |
virtual void | SetAngularBeamOffset (float abo)=0 |
The offsets to the sides of the objects, to test height to calculate angular orientation with respect to the ground. | |
virtual void | SetAngularCorrectionStrength (float mul)=0 |
How strongly does the object align itself with the terrain? Higher values means that an object going down a hill will snap to the slope. | |
virtual void | SetAngularCutoffHeight (float ach)=0 |
Height at which to perform the angular correction. | |
virtual void | SetFactors (float p, float i, float d)=0 |
Set the various PID factors to affect hovering behaviour. | |
virtual void | SetHeightBeamCutoff (float chm)=0 |
The height for hit beams. | |
virtual void | SetHoverHeight (float height)=0 |
Set the height at which the object should hover. |
Detailed Description
Hover stabiliser property class.
Definition at line 34 of file hover.h.
Member Function Documentation
virtual float iPcHover::GetHeight | ( | ) | [pure virtual] |
Get's the last calculated height for object.
virtual void iPcHover::HoverOff | ( | ) | [pure virtual] |
Turn hovering off, until HoverOn () is called.
virtual void iPcHover::HoverOn | ( | ) | [pure virtual] |
Turn hovering on (on by default).
virtual void iPcHover::SetAngularBeamOffset | ( | float | abo | ) | [pure virtual] |
The offsets to the sides of the objects, to test height to calculate angular orientation with respect to the ground.
Smaller is more accurate, but too small and the roll angles will differ in bigger steps (the height beams resolution won't be accurate enough)
virtual void iPcHover::SetAngularCorrectionStrength | ( | float | mul | ) | [pure virtual] |
How strongly does the object align itself with the terrain? Higher values means that an object going down a hill will snap to the slope.
Smaller values and it will slowly align
virtual void iPcHover::SetAngularCutoffHeight | ( | float | ach | ) | [pure virtual] |
Height at which to perform the angular correction.
virtual void iPcHover::SetFactors | ( | float | p, | |
float | i, | |||
float | d | |||
) | [pure virtual] |
Set the various PID factors to affect hovering behaviour.
virtual void iPcHover::SetHeightBeamCutoff | ( | float | chm | ) | [pure virtual] |
The height for hit beams.
Above this height, all height tests return infinity
virtual void iPcHover::SetHoverHeight | ( | float | height | ) | [pure virtual] |
Set the height at which the object should hover.
The documentation for this struct was generated from the following file:
- propclass/hover.h
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7