iPcMechanicsObject Member List
This is the complete list of members for iPcMechanicsObject, including all inherited members.| AddForceDuration(const csVector3 &force, bool relative, const csVector3 &position, float seconds)=0 | iPcMechanicsObject | [pure virtual] |
| AddForceFrame(const csVector3 &force, bool relative, const csVector3 &position)=0 | iPcMechanicsObject | [pure virtual] |
| AddForceOnce(const csVector3 &force, bool relative, const csVector3 &position)=0 | iPcMechanicsObject | [pure virtual] |
| AddForceTagged(const csVector3 &force, bool relative, const csVector3 &position)=0 | iPcMechanicsObject | [pure virtual] |
| AddToGroup(const char *group)=0 | iPcMechanicsObject | [pure virtual] |
| AttachColliderBoundingBox(const csVector3 &sizeadjustment=csVector3(0))=0 | iPcMechanicsObject | [pure virtual] |
| AttachColliderBoundingSphere(float radiusadjustment=0.0f)=0 | iPcMechanicsObject | [pure virtual] |
| AttachColliderBox(const csVector3 &size, const csOrthoTransform &trans)=0 | iPcMechanicsObject | [pure virtual] |
| AttachColliderCylinder(float length, float radius, const csOrthoTransform &trans)=0 | iPcMechanicsObject | [pure virtual] |
| AttachColliderMesh()=0 | iPcMechanicsObject | [pure virtual] |
| AttachColliderPlane(const csPlane3 &plane)=0 | iPcMechanicsObject | [pure virtual] |
| AttachColliderSphere(float radius, const csVector3 &offset)=0 | iPcMechanicsObject | [pure virtual] |
| ClearForces()=0 | iPcMechanicsObject | [pure virtual] |
| CreateJoint(iPcMechanicsObject *other)=0 | iPcMechanicsObject | [pure virtual] |
| GetAngularVelocity()=0 | iPcMechanicsObject | [pure virtual] |
| GetBody()=0 | iPcMechanicsObject | [pure virtual] |
| GetCamera()=0 | iPcMechanicsObject | [pure virtual] |
| GetDensity()=0 | iPcMechanicsObject | [pure virtual] |
| GetDrag()=0 | iPcMechanicsObject | [pure virtual] |
| GetElasticity()=0 | iPcMechanicsObject | [pure virtual] |
| GetFriction()=0 | iPcMechanicsObject | [pure virtual] |
| GetLift()=0 | iPcMechanicsObject | [pure virtual] |
| GetLight()=0 | iPcMechanicsObject | [pure virtual] |
| GetLinearVelocity()=0 | iPcMechanicsObject | [pure virtual] |
| GetMass()=0 | iPcMechanicsObject | [pure virtual] |
| GetMechanicsSystem()=0 | iPcMechanicsObject | [pure virtual] |
| GetMesh()=0 | iPcMechanicsObject | [pure virtual] |
| GetSoftness()=0 | iPcMechanicsObject | [pure virtual] |
| IsCollisionCallbackEnabled() const =0 | iPcMechanicsObject | [pure virtual] |
| IsStatic() const =0 | iPcMechanicsObject | [pure virtual] |
| LocalToWorld(csVector3 local)=0 | iPcMechanicsObject | [pure virtual] |
| MakeStatic(bool stat)=0 | iPcMechanicsObject | [pure virtual] |
| RemoveForceTagged(uint32 forceid)=0 | iPcMechanicsObject | [pure virtual] |
| RemoveFromGroup(const char *group)=0 | iPcMechanicsObject | [pure virtual] |
| SetAngularVelocity(const csVector3 &vel)=0 | iPcMechanicsObject | [pure virtual] |
| SetCamera(iPcCamera *camera)=0 | iPcMechanicsObject | [pure virtual] |
| SetCollisionCallbackEnabled(bool en)=0 | iPcMechanicsObject | [pure virtual] |
| SetDensity(float density)=0 | iPcMechanicsObject | [pure virtual] |
| SetDrag(float drag)=0 | iPcMechanicsObject | [pure virtual] |
| SetElasticity(float elasticity)=0 | iPcMechanicsObject | [pure virtual] |
| SetFriction(float friction)=0 | iPcMechanicsObject | [pure virtual] |
| SetLift(const csVector3 &lift)=0 | iPcMechanicsObject | [pure virtual] |
| SetLight(iPcLight *light)=0 | iPcMechanicsObject | [pure virtual] |
| SetLinearVelocity(const csVector3 &vel)=0 | iPcMechanicsObject | [pure virtual] |
| SetMass(float mass)=0 | iPcMechanicsObject | [pure virtual] |
| SetMechanicsSystem(iPcMechanicsSystem *mechsys)=0 | iPcMechanicsObject | [pure virtual] |
| SetMesh(iPcMesh *mesh)=0 | iPcMechanicsObject | [pure virtual] |
| SetSoftness(float softness)=0 | iPcMechanicsObject | [pure virtual] |
| WorldToLocal(csVector3 world)=0 | iPcMechanicsObject | [pure virtual] |
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7
