CEL

Public API Reference

iPcMechanicsObject Member List

This is the complete list of members for iPcMechanicsObject, including all inherited members.

AddForceDuration(const csVector3 &force, bool relative, const csVector3 &position, float seconds)=0iPcMechanicsObject [pure virtual]
AddForceFrame(const csVector3 &force, bool relative, const csVector3 &position)=0iPcMechanicsObject [pure virtual]
AddForceOnce(const csVector3 &force, bool relative, const csVector3 &position)=0iPcMechanicsObject [pure virtual]
AddForceTagged(const csVector3 &force, bool relative, const csVector3 &position)=0iPcMechanicsObject [pure virtual]
AddToGroup(const char *group)=0iPcMechanicsObject [pure virtual]
AttachColliderBoundingBox(const csVector3 &sizeadjustment=csVector3(0))=0iPcMechanicsObject [pure virtual]
AttachColliderBoundingSphere(float radiusadjustment=0.0f)=0iPcMechanicsObject [pure virtual]
AttachColliderBox(const csVector3 &size, const csOrthoTransform &trans)=0iPcMechanicsObject [pure virtual]
AttachColliderCylinder(float length, float radius, const csOrthoTransform &trans)=0iPcMechanicsObject [pure virtual]
AttachColliderMesh()=0iPcMechanicsObject [pure virtual]
AttachColliderPlane(const csPlane3 &plane)=0iPcMechanicsObject [pure virtual]
AttachColliderSphere(float radius, const csVector3 &offset)=0iPcMechanicsObject [pure virtual]
ClearForces()=0iPcMechanicsObject [pure virtual]
CreateJoint(iPcMechanicsObject *other)=0iPcMechanicsObject [pure virtual]
GetAngularVelocity()=0iPcMechanicsObject [pure virtual]
GetBody()=0iPcMechanicsObject [pure virtual]
GetCamera()=0iPcMechanicsObject [pure virtual]
GetDensity()=0iPcMechanicsObject [pure virtual]
GetDrag()=0iPcMechanicsObject [pure virtual]
GetElasticity()=0iPcMechanicsObject [pure virtual]
GetFriction()=0iPcMechanicsObject [pure virtual]
GetLift()=0iPcMechanicsObject [pure virtual]
GetLight()=0iPcMechanicsObject [pure virtual]
GetLinearVelocity()=0iPcMechanicsObject [pure virtual]
GetMass()=0iPcMechanicsObject [pure virtual]
GetMechanicsSystem()=0iPcMechanicsObject [pure virtual]
GetMesh()=0iPcMechanicsObject [pure virtual]
GetSoftness()=0iPcMechanicsObject [pure virtual]
IsCollisionCallbackEnabled() const =0iPcMechanicsObject [pure virtual]
IsStatic() const =0iPcMechanicsObject [pure virtual]
LocalToWorld(csVector3 local)=0iPcMechanicsObject [pure virtual]
MakeStatic(bool stat)=0iPcMechanicsObject [pure virtual]
RemoveForceTagged(uint32 forceid)=0iPcMechanicsObject [pure virtual]
RemoveFromGroup(const char *group)=0iPcMechanicsObject [pure virtual]
SetAngularVelocity(const csVector3 &vel)=0iPcMechanicsObject [pure virtual]
SetCamera(iPcCamera *camera)=0iPcMechanicsObject [pure virtual]
SetCollisionCallbackEnabled(bool en)=0iPcMechanicsObject [pure virtual]
SetDensity(float density)=0iPcMechanicsObject [pure virtual]
SetDrag(float drag)=0iPcMechanicsObject [pure virtual]
SetElasticity(float elasticity)=0iPcMechanicsObject [pure virtual]
SetFriction(float friction)=0iPcMechanicsObject [pure virtual]
SetLift(const csVector3 &lift)=0iPcMechanicsObject [pure virtual]
SetLight(iPcLight *light)=0iPcMechanicsObject [pure virtual]
SetLinearVelocity(const csVector3 &vel)=0iPcMechanicsObject [pure virtual]
SetMass(float mass)=0iPcMechanicsObject [pure virtual]
SetMechanicsSystem(iPcMechanicsSystem *mechsys)=0iPcMechanicsObject [pure virtual]
SetMesh(iPcMesh *mesh)=0iPcMechanicsObject [pure virtual]
SetSoftness(float softness)=0iPcMechanicsObject [pure virtual]
WorldToLocal(csVector3 world)=0iPcMechanicsObject [pure virtual]


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