iPcMechanicsObject Member List
This is the complete list of members for iPcMechanicsObject, including all inherited members.AddForceDuration(const csVector3 &force, bool relative, const csVector3 &position, float seconds)=0 | iPcMechanicsObject | [pure virtual] |
AddForceFrame(const csVector3 &force, bool relative, const csVector3 &position)=0 | iPcMechanicsObject | [pure virtual] |
AddForceOnce(const csVector3 &force, bool relative, const csVector3 &position)=0 | iPcMechanicsObject | [pure virtual] |
AddForceTagged(const csVector3 &force, bool relative, const csVector3 &position)=0 | iPcMechanicsObject | [pure virtual] |
AddToGroup(const char *group)=0 | iPcMechanicsObject | [pure virtual] |
AttachColliderBoundingBox(const csVector3 &sizeadjustment=csVector3(0))=0 | iPcMechanicsObject | [pure virtual] |
AttachColliderBoundingSphere(float radiusadjustment=0.0f)=0 | iPcMechanicsObject | [pure virtual] |
AttachColliderBox(const csVector3 &size, const csOrthoTransform &trans)=0 | iPcMechanicsObject | [pure virtual] |
AttachColliderCylinder(float length, float radius, const csOrthoTransform &trans)=0 | iPcMechanicsObject | [pure virtual] |
AttachColliderMesh()=0 | iPcMechanicsObject | [pure virtual] |
AttachColliderPlane(const csPlane3 &plane)=0 | iPcMechanicsObject | [pure virtual] |
AttachColliderSphere(float radius, const csVector3 &offset)=0 | iPcMechanicsObject | [pure virtual] |
ClearForces()=0 | iPcMechanicsObject | [pure virtual] |
CreateJoint(iPcMechanicsObject *other)=0 | iPcMechanicsObject | [pure virtual] |
GetAngularVelocity()=0 | iPcMechanicsObject | [pure virtual] |
GetBody()=0 | iPcMechanicsObject | [pure virtual] |
GetCamera()=0 | iPcMechanicsObject | [pure virtual] |
GetDensity()=0 | iPcMechanicsObject | [pure virtual] |
GetDrag()=0 | iPcMechanicsObject | [pure virtual] |
GetElasticity()=0 | iPcMechanicsObject | [pure virtual] |
GetFriction()=0 | iPcMechanicsObject | [pure virtual] |
GetLift()=0 | iPcMechanicsObject | [pure virtual] |
GetLight()=0 | iPcMechanicsObject | [pure virtual] |
GetLinearVelocity()=0 | iPcMechanicsObject | [pure virtual] |
GetMass()=0 | iPcMechanicsObject | [pure virtual] |
GetMechanicsSystem()=0 | iPcMechanicsObject | [pure virtual] |
GetMesh()=0 | iPcMechanicsObject | [pure virtual] |
GetSoftness()=0 | iPcMechanicsObject | [pure virtual] |
IsCollisionCallbackEnabled() const =0 | iPcMechanicsObject | [pure virtual] |
IsStatic() const =0 | iPcMechanicsObject | [pure virtual] |
LocalToWorld(csVector3 local)=0 | iPcMechanicsObject | [pure virtual] |
MakeStatic(bool stat)=0 | iPcMechanicsObject | [pure virtual] |
RemoveForceTagged(uint32 forceid)=0 | iPcMechanicsObject | [pure virtual] |
RemoveFromGroup(const char *group)=0 | iPcMechanicsObject | [pure virtual] |
SetAngularVelocity(const csVector3 &vel)=0 | iPcMechanicsObject | [pure virtual] |
SetCamera(iPcCamera *camera)=0 | iPcMechanicsObject | [pure virtual] |
SetCollisionCallbackEnabled(bool en)=0 | iPcMechanicsObject | [pure virtual] |
SetDensity(float density)=0 | iPcMechanicsObject | [pure virtual] |
SetDrag(float drag)=0 | iPcMechanicsObject | [pure virtual] |
SetElasticity(float elasticity)=0 | iPcMechanicsObject | [pure virtual] |
SetFriction(float friction)=0 | iPcMechanicsObject | [pure virtual] |
SetLift(const csVector3 &lift)=0 | iPcMechanicsObject | [pure virtual] |
SetLight(iPcLight *light)=0 | iPcMechanicsObject | [pure virtual] |
SetLinearVelocity(const csVector3 &vel)=0 | iPcMechanicsObject | [pure virtual] |
SetMass(float mass)=0 | iPcMechanicsObject | [pure virtual] |
SetMechanicsSystem(iPcMechanicsSystem *mechsys)=0 | iPcMechanicsObject | [pure virtual] |
SetMesh(iPcMesh *mesh)=0 | iPcMechanicsObject | [pure virtual] |
SetSoftness(float softness)=0 | iPcMechanicsObject | [pure virtual] |
WorldToLocal(csVector3 world)=0 | iPcMechanicsObject | [pure virtual] |
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7