CEL

Public API Reference

iPcMover Struct Reference

This is a mover property class. More...

#include <propclass/mover.h>

List of all members.

Public Member Functions

virtual const csVector3 & GetPosition () const =0
 Get the end position that we want to move too.
virtual iSector * GetSector () const =0
 Get the end sector that we want to move too.
virtual float GetSqRadius () const =0
 Get the current squared radius.
virtual const csVector3 & GetUp () const =0
 Get the current up vector.
virtual void Interrupt ()=0
 Interrupt a movement.
virtual bool IsMoving () const =0
 Return true if currently moving.
virtual bool Start (iSector *sector, const csVector3 &position, const csVector3 &up, float sqradius)=0
 Start moving.


Detailed Description

This is a mover property class.

It works closely with pclinmove and pcactormove in order to move an object from one position to another while checking collision detection along the way.

This property class can send out the following messages to the behaviour (add prefix 'cel.parameter.' to get the ID for parameters):

This property class supports the following actions (add prefix 'cel.action.' to get the ID of the action and add prefix 'cel.parameter.' to get the ID of the parameter):

This property class supports the following properties (add prefix 'cel.property.' to get the ID of the property:

Definition at line 56 of file mover.h.


Member Function Documentation

virtual const csVector3& iPcMover::GetPosition (  )  const [pure virtual]

Get the end position that we want to move too.

virtual iSector* iPcMover::GetSector (  )  const [pure virtual]

Get the end sector that we want to move too.

virtual float iPcMover::GetSqRadius (  )  const [pure virtual]

Get the current squared radius.

virtual const csVector3& iPcMover::GetUp (  )  const [pure virtual]

Get the current up vector.

virtual void iPcMover::Interrupt (  )  [pure virtual]

Interrupt a movement.

The behaviour will get a 'pcmover_interrupted' message if the mover was really moving. Otherwise nothing happens.

virtual bool iPcMover::IsMoving (  )  const [pure virtual]

Return true if currently moving.

virtual bool iPcMover::Start ( iSector *  sector,
const csVector3 &  position,
const csVector3 &  up,
float  sqradius 
) [pure virtual]

Start moving.

When you call this function this property class will attempt to move the linmove to the correct position. If it fails the behaviour will get a 'pcmover_stuck' message. Otherwise it will get a 'pcmover_arrived' message. If this function detects that it is completely impossible to move there in advance then the behaviour will get a 'pcmover_impossible' message and this function will return false then. If this property class was already controlling a movement then that movement will be interrupted (possibly giving a pcmover_interrupted message).

Parameters:
sector is the desired sector to move too.
position is the desired position to move too.
up is the up vector (used for rotation).
sqradius if the linmove ends up within the given squared radius of the desired position the movement will stop and be considered sucessful.


The documentation for this struct was generated from the following file:
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7