iQuestRewardFactory Struct Reference
A factory to create rewards. More...
#include <tools/questmanager.h>
Public Member Functions | |
| virtual csPtr< iQuestReward > | CreateReward (iQuest *quest, const celQuestParams ¶ms)=0 |
| Create a reward. | |
| virtual bool | Load (iDocumentNode *node)=0 |
| Load this factory from a document node. | |
Detailed Description
A factory to create rewards.Reward factories are created by an iQuestRewardType instance.
Definition at line 223 of file questmanager.h.
Member Function Documentation
| virtual csPtr<iQuestReward> iQuestRewardFactory::CreateReward | ( | iQuest * | quest, | |
| const celQuestParams & | params | |||
| ) | [pure virtual] |
Create a reward.
- Parameters:
-
quest is the quest for which we are creating this reward. params are the parameters with which this reward is instantiated.
| virtual bool iQuestRewardFactory::Load | ( | iDocumentNode * | node | ) | [pure virtual] |
Load this factory from a document node.
- Parameters:
-
node is the <reward> node in a trigger description.
- Returns:
- false on error (reporter is used to report).
The documentation for this struct was generated from the following file:
- tools/questmanager.h
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7
