iQuestSequenceCallback Struct Reference
This callback is fired when the sequences finished running properly. More...
#include <tools/questmanager.h>
Public Member Functions | |
virtual void | SequenceFinished (iQuestSequence *sequence)=0 |
Sequence finishes. |
Detailed Description
This callback is fired when the sequences finished running properly.It is not called it the sequence is aborted!
Definition at line 357 of file questmanager.h.
Member Function Documentation
virtual void iQuestSequenceCallback::SequenceFinished | ( | iQuestSequence * | sequence | ) | [pure virtual] |
Sequence finishes.
The documentation for this struct was generated from the following file:
- tools/questmanager.h
Generated for CEL: Crystal Entity Layer by doxygen 1.4.7