Bounding boxes for 2D and 3D space.
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Classes |
class | csBox2 |
| A bounding box in 2D space. More...
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class | csBox3 |
| A bounding box in 3D space. More...
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struct | csBox3::bEdge |
struct | csBox3::Outline |
| This table also contains an array of sides visible from that region. More...
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Corner indices |
For csBox2::GetCorner().
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enum | {
CS_BOX_CORNER_xy = 0,
CS_BOX_CORNER_xY = 1,
CS_BOX_CORNER_Xy = 2,
CS_BOX_CORNER_XY = 3,
CS_BOX_CENTER2 = 4
} |
Indices of edges for csBox2. |
Index e+1 is opposite edge of e (with e even).
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enum | {
CS_BOX_EDGE_xy_Xy = 0,
CS_BOX_EDGE_Xy_xy = 1,
CS_BOX_EDGE_Xy_XY = 2,
CS_BOX_EDGE_XY_Xy = 3,
CS_BOX_EDGE_XY_xY = 4,
CS_BOX_EDGE_xY_XY = 5,
CS_BOX_EDGE_xY_xy = 6,
CS_BOX_EDGE_xy_xY = 7
} |
Indices of corner vertices for csBox3. |
Used by csBox3::GetCorner().
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enum | {
CS_BOX_CORNER_xyz = 0,
CS_BOX_CORNER_xyZ = 1,
CS_BOX_CORNER_xYz = 2,
CS_BOX_CORNER_xYZ = 3,
CS_BOX_CORNER_Xyz = 4,
CS_BOX_CORNER_XyZ = 5,
CS_BOX_CORNER_XYz = 6,
CS_BOX_CORNER_XYZ = 7,
CS_BOX_CENTER3 = 8
} |
Indices of faces for csBox3. |
Used by csBox3::GetSide().
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enum | {
CS_BOX_SIDE_x = 0,
CS_BOX_SIDE_X = 1,
CS_BOX_SIDE_y = 2,
CS_BOX_SIDE_Y = 3,
CS_BOX_SIDE_z = 4,
CS_BOX_SIDE_Z = 5,
CS_BOX_INSIDE = 6
} |
Indices of edges for csBox3. |
Index e+1 is opposite edge of e (with e even).
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enum | {
CS_BOX_EDGE_Xyz_xyz = 0,
CS_BOX_EDGE_xyz_Xyz = 1,
CS_BOX_EDGE_xyz_xYz = 2,
CS_BOX_EDGE_xYz_xyz = 3,
CS_BOX_EDGE_xYz_XYz = 4,
CS_BOX_EDGE_XYz_xYz = 5,
CS_BOX_EDGE_XYz_Xyz = 6,
CS_BOX_EDGE_Xyz_XYz = 7,
CS_BOX_EDGE_Xyz_XyZ = 8,
CS_BOX_EDGE_XyZ_Xyz = 9,
CS_BOX_EDGE_XyZ_XYZ = 10,
CS_BOX_EDGE_XYZ_XyZ = 11,
CS_BOX_EDGE_XYZ_XYz = 12,
CS_BOX_EDGE_XYz_XYZ = 13,
CS_BOX_EDGE_XYZ_xYZ = 14,
CS_BOX_EDGE_xYZ_XYZ = 15,
CS_BOX_EDGE_xYZ_xYz = 16,
CS_BOX_EDGE_xYz_xYZ = 17,
CS_BOX_EDGE_xYZ_xyZ = 18,
CS_BOX_EDGE_xyZ_xYZ = 19,
CS_BOX_EDGE_xyZ_xyz = 20,
CS_BOX_EDGE_xyz_xyZ = 21,
CS_BOX_EDGE_xyZ_XyZ = 22,
CS_BOX_EDGE_XyZ_xyZ = 23
} |
Defines |
#define | CS_BOUNDINGBOX_MAXVALUE 1000000000. |
| The maximum value that a coordinate in the bounding box can use.
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Bounding boxes for 2D and 3D space.