CrystalSpace

Public API Reference

csgeom/box.h

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00001 /*
00002     Copyright (C) 1998-2002 by Jorrit Tyberghein
00003     Largely rewritten by Ivan Avramovic <[email protected]>
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_BOX_H__
00021 #define __CS_BOX_H__
00022 
00030 #include "csextern.h"
00031 #include "cstypes.h"    // for bool
00032 
00033 #include "csgeom/csrect.h"
00034 #include "csgeom/math.h"
00035 #include "csgeom/vector2.h"
00036 #include "csgeom/vector3.h"
00037 #include "csgeom/segment.h"
00038 
00039 #include "csutil/array.h"
00040 
00041 class csPoly2D;
00042 class csString;
00043 class csTransform;
00044 
00049 #define CS_BOUNDINGBOX_MAXVALUE 1000000000.
00050 
00054 enum 
00055 {
00057   CS_BOX_CORNER_xy = 0,
00059   CS_BOX_CORNER_xY = 1,
00061   CS_BOX_CORNER_Xy = 2,
00063   CS_BOX_CORNER_XY = 3,
00065   CS_BOX_CENTER2 = 4
00066 };
00073 enum 
00074 {
00076   CS_BOX_EDGE_xy_Xy = 0,
00078   CS_BOX_EDGE_Xy_xy = 1,
00080   CS_BOX_EDGE_Xy_XY = 2,
00082   CS_BOX_EDGE_XY_Xy = 3,
00084   CS_BOX_EDGE_XY_xY = 4,
00086   CS_BOX_EDGE_xY_XY = 5,
00088   CS_BOX_EDGE_xY_xy = 6,
00090   CS_BOX_EDGE_xy_xY = 7
00091 };
00101 class CS_CRYSTALSPACE_EXPORT csBox2
00102 {
00103 private:
00104   struct bEdge
00105   {
00106     uint8 v1, v2; // Indices of vertex in bounding box (CS_BOX_CORNER_...)
00107   };
00108   // Index by edge number. Edge e and e+1 with e even are opposite edges.
00109   // (CS_BOX_EDGE_...)
00110   static const bEdge edges[8];
00111 
00112 protected:
00114   csVector2 minbox;
00116   csVector2 maxbox;
00117 
00118 public:
00120   inline float MinX () const { return minbox.x; }
00122   inline float MinY () const { return minbox.y; }
00124   inline float MaxX () const { return maxbox.x; }
00126   inline float MaxY () const { return maxbox.y; }
00128   inline float Min (int idx) const { return idx ? minbox.y : minbox.x; }
00130   inline float Max (int idx) const { return idx ? maxbox.y : maxbox.x; }
00132   inline const csVector2& Min () const { return minbox; }
00134   inline const csVector2& Max () const { return maxbox; }
00136   inline float Area () const { return (MaxX()-MinX())*(MaxY()-MinY()); }
00137 
00146   csVector2 GetCorner (int corner) const;
00147 
00151   inline csVector2 GetCenter () const { return (minbox+maxbox)/2; }
00152 
00157   void SetCenter (const csVector2& c);
00158 
00162   void SetSize (const csVector2& s);
00163 
00168   inline void GetEdgeInfo (int edge, int& v1, int& v2) const
00169   {
00170     v1 = edges[edge].v1;
00171     v2 = edges[edge].v2;
00172   }
00173 
00178   inline csSegment2 GetEdge (int edge) const
00179   {
00180     return csSegment2 (GetCorner (edges[edge].v1), GetCorner (edges[edge].v2));
00181   }
00182 
00187   inline void GetEdge (int edge, csSegment2& e) const
00188   {
00189     e.SetStart (GetCorner (edges[edge].v1));
00190     e.SetEnd (GetCorner (edges[edge].v2));
00191   }
00192 
00199   static bool Intersect (float minx, float miny, float maxx, float maxy,
00200     csVector2* poly, int num_poly);
00201 
00208   static inline bool Intersect (const csVector2& minbox, const csVector2& maxbox,
00209     csVector2* poly, int num_poly)
00210   {
00211     return Intersect (minbox.x, minbox.y, maxbox.x, maxbox.y, poly, num_poly);
00212   }
00213 
00220   inline bool Intersect (csVector2* poly, int num_poly) const
00221   {
00222     return Intersect (minbox, maxbox, poly, num_poly);
00223   }
00224 
00226   inline bool In (float x, float y) const
00227   {
00228     if (x < minbox.x || x > maxbox.x) return false;
00229     if (y < minbox.y || y > maxbox.y) return false;
00230     return true;
00231   }
00232 
00234   inline bool In (const csVector2& v) const
00235   {
00236     return In (v.x, v.y);
00237   }
00238 
00240   inline bool Overlap (const csBox2& box) const
00241   {
00242     if (maxbox.x < box.minbox.x || minbox.x > box.maxbox.x) return false;
00243     if (maxbox.y < box.minbox.y || minbox.y > box.maxbox.y) return false;
00244     return true;
00245   }
00246 
00248   inline bool Contains (const csBox2& box) const
00249   {
00250     return (box.minbox.x >= minbox.x && box.maxbox.x <= maxbox.x) &&
00251            (box.minbox.y >= minbox.y && box.maxbox.y <= maxbox.y);
00252   }
00253 
00255   inline bool Empty () const
00256   {
00257     if (minbox.x > maxbox.x) return true;
00258     if (minbox.y > maxbox.y) return true;
00259     return false;
00260   }
00261 
00266   float SquaredOriginDist () const;
00267 
00273   float SquaredOriginMaxDist () const;
00274 
00279   float SquaredPosDist (const csVector2& pos) const;
00280 
00286   float SquaredPosMaxDist (const csVector2& pos) const;
00287 
00289   inline void StartBoundingBox ()
00290   {
00291     minbox.x =  CS_BOUNDINGBOX_MAXVALUE;  minbox.y =  CS_BOUNDINGBOX_MAXVALUE;
00292     maxbox.x = -CS_BOUNDINGBOX_MAXVALUE;  maxbox.y = -CS_BOUNDINGBOX_MAXVALUE;
00293   }
00294 
00296   inline void StartBoundingBox (const csVector2& v)
00297   {
00298     minbox = v;
00299     maxbox = v;
00300   }
00301 
00303   inline void StartBoundingBox (float x, float y)
00304   {
00305     minbox.x = maxbox.x = x;
00306     minbox.y = maxbox.y = y;
00307   }
00308 
00310   inline void AddBoundingVertex (float x, float y)
00311   {
00312     if (x < minbox.x) minbox.x = x;  if (x > maxbox.x) maxbox.x = x;
00313     if (y < minbox.y) minbox.y = y;  if (y > maxbox.y) maxbox.y = y;
00314   }
00315 
00317   inline void AddBoundingVertex (const csVector2& v)
00318   {
00319     AddBoundingVertex (v.x, v.y);
00320   }
00321 
00327   inline void AddBoundingVertexSmart (float x, float y)
00328   {
00329     if (x < minbox.x) minbox.x = x; else if (x > maxbox.x) maxbox.x = x;
00330     if (y < minbox.y) minbox.y = y; else if (y > maxbox.y) maxbox.y = y;
00331   }
00332 
00338   inline void AddBoundingVertexSmart (const csVector2& v)
00339   {
00340     AddBoundingVertexSmart (v.x, v.y);
00341   }
00342 
00347   inline bool AddBoundingVertexTest (float x, float y)
00348   {
00349     bool rc = false;
00350     if (x < minbox.x) { minbox.x = x; rc = true; }
00351     if (x > maxbox.x) { maxbox.x = x; rc = true; }
00352     if (y < minbox.y) { minbox.y = y; rc = true; }
00353     if (y > maxbox.y) { maxbox.y = y; rc = true; }
00354     return rc;
00355   }
00356 
00361   inline bool AddBoundingVertexTest (const csVector2& v)
00362   {
00363     return AddBoundingVertexTest (v.x, v.y);
00364   }
00365 
00372   inline bool AddBoundingVertexSmartTest (float x, float y)
00373   {
00374     bool rc = false;
00375     if (x < minbox.x) { minbox.x = x; rc = true; }
00376     else if (x > maxbox.x) { maxbox.x = x; rc = true; }
00377     if (y < minbox.y) { minbox.y = y; rc = true; }
00378     else if (y > maxbox.y) { maxbox.y = y; rc = true; }
00379     return rc;
00380   }
00381 
00388   inline bool AddBoundingVertexSmartTest (const csVector2& v)
00389   {
00390     return AddBoundingVertexSmartTest (v.x, v.y);
00391   }
00392 
00394   csBox2 () : minbox (CS_BOUNDINGBOX_MAXVALUE, CS_BOUNDINGBOX_MAXVALUE),
00395              maxbox (-CS_BOUNDINGBOX_MAXVALUE, -CS_BOUNDINGBOX_MAXVALUE) 
00396   {}
00397 
00399   csBox2 (const csVector2& v) : minbox (v.x, v.y), maxbox (v.x, v.y) 
00400   {}
00401 
00403   csBox2 (float x1, float y1, float x2, float y2) :
00404     minbox (x1, y1), maxbox (x2, y2)
00405   { if (Empty ()) StartBoundingBox (); }
00406 
00408   csBox2 (const csRect& r) : minbox (r.xmin, r.ymin), maxbox (r.xmax, r.ymax)
00409   { }
00410   
00412   inline void Set (const csVector2& bmin, const csVector2& bmax)
00413   {
00414     minbox = bmin;
00415     maxbox = bmax;
00416   }
00417 
00419   inline void Set (float x1, float y1, float x2, float y2)
00420   {
00421     if (x1>x2 || y1>y2) StartBoundingBox();
00422     else { minbox.x = x1;  minbox.y = y1;  maxbox.x = x2;  maxbox.y = y2; }
00423   }
00424 
00426   inline void SetMin (int idx, float val)
00427   {
00428     if (idx == 1) minbox.y = val;
00429     else minbox.x = val;
00430   }
00431 
00433   inline void SetMax (int idx, float val)
00434   {
00435     if (idx == 1) maxbox.y = val;
00436     else maxbox.x = val;
00437   }
00438 
00443   csString Description() const;
00444 
00446   csBox2& operator+= (const csBox2& box);
00448   csBox2& operator+= (const csVector2& point);
00450   csBox2& operator*= (const csBox2& box);
00452   bool TestIntersect (const csBox2& box) const;
00453 
00455   friend CS_CRYSTALSPACE_EXPORT csBox2 operator+ (const csBox2& box1, 
00456     const csBox2& box2);
00458   friend CS_CRYSTALSPACE_EXPORT csBox2 operator+ (const csBox2& box, 
00459     const csVector2& point);
00461   friend CS_CRYSTALSPACE_EXPORT csBox2 operator* (const csBox2& box1, 
00462     const csBox2& box2);
00463 
00465   friend CS_CRYSTALSPACE_EXPORT bool operator== (const csBox2& box1, 
00466     const csBox2& box2);
00468   friend CS_CRYSTALSPACE_EXPORT bool operator!= (const csBox2& box1, 
00469     const csBox2& box2);
00471   friend CS_CRYSTALSPACE_EXPORT bool operator< (const csBox2& box1, 
00472     const csBox2& box2);
00474   friend CS_CRYSTALSPACE_EXPORT bool operator> (const csBox2& box1, 
00475     const csBox2& box2);
00477   friend CS_CRYSTALSPACE_EXPORT bool operator< (const csVector2& point, 
00478     const csBox2& box);
00479 };
00480 
00485 enum
00486 {
00488   CS_BOX_CORNER_xyz = 0,
00490   CS_BOX_CORNER_xyZ = 1,
00492   CS_BOX_CORNER_xYz = 2,
00494   CS_BOX_CORNER_xYZ = 3,
00496   CS_BOX_CORNER_Xyz = 4,
00498   CS_BOX_CORNER_XyZ = 5,
00500   CS_BOX_CORNER_XYz = 6,
00502   CS_BOX_CORNER_XYZ = 7,
00504   CS_BOX_CENTER3 = 8
00505 };
00512 enum
00513 {
00515   CS_BOX_SIDE_x = 0,
00517   CS_BOX_SIDE_X = 1,
00519   CS_BOX_SIDE_y = 2,
00521   CS_BOX_SIDE_Y = 3,
00523   CS_BOX_SIDE_z = 4,
00525   CS_BOX_SIDE_Z = 5,
00527   CS_BOX_INSIDE = 6
00528 };
00535 enum
00536 {
00538   CS_BOX_EDGE_Xyz_xyz = 0,
00540   CS_BOX_EDGE_xyz_Xyz = 1,
00542   CS_BOX_EDGE_xyz_xYz = 2,
00544   CS_BOX_EDGE_xYz_xyz = 3,
00546   CS_BOX_EDGE_xYz_XYz = 4,
00548   CS_BOX_EDGE_XYz_xYz = 5,
00550   CS_BOX_EDGE_XYz_Xyz = 6,
00552   CS_BOX_EDGE_Xyz_XYz = 7,
00554   CS_BOX_EDGE_Xyz_XyZ = 8,
00556   CS_BOX_EDGE_XyZ_Xyz = 9,
00558   CS_BOX_EDGE_XyZ_XYZ = 10,
00560   CS_BOX_EDGE_XYZ_XyZ = 11,
00562   CS_BOX_EDGE_XYZ_XYz = 12,
00564   CS_BOX_EDGE_XYz_XYZ = 13,
00566   CS_BOX_EDGE_XYZ_xYZ = 14,
00568   CS_BOX_EDGE_xYZ_XYZ = 15,
00570   CS_BOX_EDGE_xYZ_xYz = 16,
00572   CS_BOX_EDGE_xYz_xYZ = 17,
00574   CS_BOX_EDGE_xYZ_xyZ = 18,
00576   CS_BOX_EDGE_xyZ_xYZ = 19,
00578   CS_BOX_EDGE_xyZ_xyz = 20,
00580   CS_BOX_EDGE_xyz_xyZ = 21,
00582   CS_BOX_EDGE_xyZ_XyZ = 22,
00584   CS_BOX_EDGE_XyZ_xyZ = 23
00585 };
00595 class CS_CRYSTALSPACE_EXPORT csBox3
00596 {
00597 protected:
00599   csVector3 minbox;
00601   csVector3 maxbox;
00605   struct bEdge
00606   {
00607     uint8 v1, v2; // Indices of vertex in bounding box (CS_BOX_CORNER_...)
00608     uint8 fl, fr; // Indices of left/right faces sharing edge (CS_BOX_SIDE_...)
00609   };
00611   typedef uint8 bFace[4];       
00616   static const bEdge edges[24];
00618   static const bFace faces[6];
00620   struct Outline
00621   {
00622     int num;
00623     int vertices[8];
00624     int num_sides;
00625     int sides[3];
00626   };
00628   static const Outline outlines[27];
00629 public:
00631   inline float MinX () const { return minbox.x; }
00633   inline float MinY () const { return minbox.y; }
00635   inline float MinZ () const { return minbox.z; }
00637   inline float MaxX () const { return maxbox.x; }
00639   inline float MaxY () const { return maxbox.y; }
00641   inline float MaxZ () const { return maxbox.z; }
00643   inline float Min (int idx) const
00644   { return minbox[idx]; }
00646   inline float Max (int idx) const
00647   { return maxbox[idx]; }
00649   inline const csVector3& Min () const { return minbox; }
00651   inline const csVector3& Max () const { return maxbox; }
00653   inline float Volume () const
00654   { return (MaxX()-MinX())*(MaxY()-MinY())*(MaxZ()-MinZ()); }
00656   inline float Area () const
00657   {
00658     float x = MaxX()-MinX();
00659     float y = MaxY()-MinY();
00660     float z = MaxZ()-MinZ();
00661     return 2.0f*(x*y + x*z + y*z);
00662   }
00663 
00673   csVector3 GetCorner (int corner) const;
00674 
00680   inline void GetEdgeInfo (int edge, int& v1, int& v2, int& fleft, int& fright) const
00681   {
00682     v1 = edges[edge].v1;
00683     v2 = edges[edge].v2;
00684     fleft = edges[edge].fl;
00685     fright = edges[edge].fr;
00686   }
00687 
00692   inline const uint8* GetFaceEdges (int face) const
00693   {
00694     return faces[face];
00695   }
00696 
00700   inline csVector3 GetCenter () const { return (minbox+maxbox)/2; }
00701 
00706   void SetCenter (const csVector3& c);
00707 
00711   void SetSize (const csVector3& s);
00712 
00716   inline csVector3 GetSize () const { return (maxbox-minbox); }
00717 
00722   csBox2 GetSide (int side) const;
00723 
00729   void GetAxisPlane (int side, int& axis, float& where) const;
00730 
00737   int GetVisibleSides (const csVector3& pos, int* visible_sides) const;
00738 
00743   static inline int OtherSide (int side)
00744   {
00745     return side ^ 1;
00746   }
00747 
00753   inline csSegment3 GetEdge (int edge) const
00754   {
00755     return csSegment3 (GetCorner (edges[edge].v1), GetCorner (edges[edge].v2));
00756   }
00757 
00763   inline void GetEdge (int edge, csSegment3& e) const
00764   {
00765     e.SetStart (GetCorner (edges[edge].v1));
00766     e.SetEnd (GetCorner (edges[edge].v2));
00767   }
00768 
00770   inline bool In (float x, float y, float z) const
00771   {
00772     if (x < minbox.x || x > maxbox.x) return false;
00773     if (y < minbox.y || y > maxbox.y) return false;
00774     if (z < minbox.z || z > maxbox.z) return false;
00775     return true;
00776   }
00777 
00779   inline bool In (const csVector3& v) const
00780   {
00781     return In (v.x, v.y, v.z);
00782   }
00783 
00785   inline bool Overlap (const csBox3& box) const
00786   {
00787     if (maxbox.x < box.minbox.x || minbox.x > box.maxbox.x) return false;
00788     if (maxbox.y < box.minbox.y || minbox.y > box.maxbox.y) return false;
00789     if (maxbox.z < box.minbox.z || minbox.z > box.maxbox.z) return false;
00790     return true;
00791   }
00792 
00794   inline bool Contains (const csBox3& box) const
00795   {
00796     return (box.minbox.x >= minbox.x && box.maxbox.x <= maxbox.x) &&
00797            (box.minbox.y >= minbox.y && box.maxbox.y <= maxbox.y) &&
00798            (box.minbox.z >= minbox.z && box.maxbox.z <= maxbox.z);
00799   }
00800 
00802   inline bool Empty () const
00803   {
00804     if (minbox.x > maxbox.x) return true;
00805     if (minbox.y > maxbox.y) return true;
00806     if (minbox.z > maxbox.z) return true;
00807     return false;
00808   }
00809 
00811   inline void StartBoundingBox ()
00812   {
00813     minbox.x =  CS_BOUNDINGBOX_MAXVALUE;
00814     minbox.y =  CS_BOUNDINGBOX_MAXVALUE;
00815     minbox.z =  CS_BOUNDINGBOX_MAXVALUE;
00816     maxbox.x = -CS_BOUNDINGBOX_MAXVALUE;
00817     maxbox.y = -CS_BOUNDINGBOX_MAXVALUE;
00818     maxbox.z = -CS_BOUNDINGBOX_MAXVALUE;
00819   }
00820 
00822   inline void StartBoundingBox (const csVector3& v)
00823   {
00824     minbox = v; maxbox = v;
00825   }
00826 
00828   inline void AddBoundingVertex (float x, float y, float z)
00829   {
00830     if (x < minbox.x) minbox.x = x; if (x > maxbox.x) maxbox.x = x;
00831     if (y < minbox.y) minbox.y = y; if (y > maxbox.y) maxbox.y = y;
00832     if (z < minbox.z) minbox.z = z; if (z > maxbox.z) maxbox.z = z;
00833   }
00834 
00836   inline void AddBoundingVertex (const csVector3& v)
00837   {
00838     AddBoundingVertex (v.x, v.y, v.z);
00839   }
00840 
00846   inline void AddBoundingVertexSmart (float x, float y, float z)
00847   {
00848     if (x < minbox.x) minbox.x = x; else if (x > maxbox.x) maxbox.x = x;
00849     if (y < minbox.y) minbox.y = y; else if (y > maxbox.y) maxbox.y = y;
00850     if (z < minbox.z) minbox.z = z; else if (z > maxbox.z) maxbox.z = z;
00851   }
00852 
00858   inline void AddBoundingVertexSmart (const csVector3& v)
00859   {
00860     AddBoundingVertexSmart (v.x, v.y, v.z);
00861   }
00862 
00867   inline bool AddBoundingVertexTest (float x, float y, float z)
00868   {
00869     bool rc = false;
00870     if (x < minbox.x) { minbox.x = x; rc = true; }
00871     if (x > maxbox.x) { maxbox.x = x; rc = true; }
00872     if (y < minbox.y) { minbox.y = y; rc = true; }
00873     if (y > maxbox.y) { maxbox.y = y; rc = true; }
00874     if (z < minbox.z) { minbox.z = z; rc = true; }
00875     if (z > maxbox.z) { maxbox.z = z; rc = true; }
00876     return rc;
00877   }
00878 
00883   inline bool AddBoundingVertexTest (const csVector3& v)
00884   {
00885     return AddBoundingVertexTest (v.x, v.y, v.z);
00886   }
00887 
00894   inline bool AddBoundingVertexSmartTest (float x, float y, float z)
00895   {
00896     bool rc = false;
00897     if (x < minbox.x) { minbox.x = x; rc = true; }
00898     else if (x > maxbox.x) { maxbox.x = x; rc = true; }
00899     if (y < minbox.y) { minbox.y = y; rc = true; }
00900     else if (y > maxbox.y) { maxbox.y = y; rc = true; }
00901     if (z < minbox.z) { minbox.z = z; rc = true; }
00902     else if (z > maxbox.z) { maxbox.z = z; rc = true; }
00903     return rc;
00904   }
00905 
00912   inline bool AddBoundingVertexSmartTest (const csVector3& v)
00913   {
00914     return AddBoundingVertexSmartTest (v.x, v.y, v.z);
00915   }
00916 
00920   inline void AddBoundingBox (const csBox3& box)
00921   {
00922     minbox.x = csMin(minbox.x, box.minbox.x);
00923     minbox.y = csMin(minbox.y, box.minbox.y);
00924     minbox.z = csMin(minbox.z, box.minbox.z);
00925 
00926     maxbox.x = csMax(maxbox.x, box.maxbox.x);
00927     maxbox.y = csMax(maxbox.y, box.maxbox.y);
00928     maxbox.z = csMax(maxbox.z, box.maxbox.z);
00929   }
00930 
00932   csBox3 () :
00933     minbox ( CS_BOUNDINGBOX_MAXVALUE,
00934              CS_BOUNDINGBOX_MAXVALUE,
00935              CS_BOUNDINGBOX_MAXVALUE),
00936     maxbox (-CS_BOUNDINGBOX_MAXVALUE,
00937             -CS_BOUNDINGBOX_MAXVALUE,
00938             -CS_BOUNDINGBOX_MAXVALUE) {}
00939 
00941   csBox3 (const csVector3& v) : minbox (v), maxbox (v) 
00942   { }
00943 
00945   csBox3 (const csVector3& v1, const csVector3& v2) :
00946         minbox (v1), maxbox (v2)
00947   { if (Empty ()) StartBoundingBox (); }
00948 
00950   csBox3 (float x1, float y1, float z1, float x2, float y2, float z2) :
00951     minbox (x1, y1, z1), maxbox (x2, y2, z2)
00952   { if (Empty ()) StartBoundingBox (); }
00953 
00955   inline void Set (const csVector3& bmin, const csVector3& bmax)
00956   {
00957     minbox = bmin;
00958     maxbox = bmax;
00959   }
00960 
00962   inline void Set (float x1, float y1, float z1, float x2, float y2, float z2)
00963   {
00964     if (x1>x2 || y1>y2 || z1>z2) StartBoundingBox();
00965     else
00966     {
00967       minbox.x = x1; minbox.y = y1; minbox.z = z1;
00968       maxbox.x = x2; maxbox.y = y2; maxbox.z = z2;
00969     }
00970   }
00971 
00973   inline void SetMin (int idx, float val)
00974   {
00975     if (idx == 1) minbox.y = val;
00976     else if (idx == 0) minbox.x = val;
00977     else minbox.z = val;
00978   }
00979 
00981   inline void SetMax (int idx, float val)
00982   {
00983     if (idx == 1) maxbox.y = val;
00984     else if (idx == 0) maxbox.x = val;
00985     else maxbox.z = val;
00986   }
00987 
00992   csString Description() const;
00993 
00997   inline void Split (int axis, float where, csBox3& bl, csBox3& br) const
00998   {
00999     switch (axis)
01000     {
01001       case CS_AXIS_X:
01002         bl.Set (minbox.x, minbox.y, minbox.z,
01003                 where,    maxbox.y, maxbox.z);
01004         br.Set (where,    minbox.y, minbox.z,
01005                 maxbox.x, maxbox.y, maxbox.z);
01006         break;
01007       case CS_AXIS_Y:
01008         bl.Set (minbox.x, minbox.y, minbox.z,
01009                 maxbox.x, where,    maxbox.z);
01010         br.Set (minbox.x, where,    minbox.z,
01011                 maxbox.x, maxbox.y, maxbox.z);
01012         break;
01013       case CS_AXIS_Z:
01014         bl.Set (minbox.x, minbox.y, minbox.z,
01015                 maxbox.x, maxbox.y, where);
01016         br.Set (minbox.x, minbox.y, where,
01017                 maxbox.x, maxbox.y, maxbox.z);
01018         break;
01019     }
01020   }
01021 
01028   inline int TestSplit (int axis, float where) const
01029   {
01030     if (maxbox[axis] < where) return -1;
01031     if (minbox[axis] > where) return 1;
01032     return 0;
01033   }
01034 
01038   bool AdjacentX (const csBox3& other, float epsilon = SMALL_EPSILON) const;
01039 
01043   bool AdjacentY (const csBox3& other, float epsilon = SMALL_EPSILON) const;
01044 
01048   bool AdjacentZ (const csBox3& other, float epsilon = SMALL_EPSILON) const;
01049 
01057   int Adjacent (const csBox3& other, float epsilon = SMALL_EPSILON) const;
01058 
01065   int CalculatePointSegment (const csVector3& pos) const;
01066 
01075   void GetConvexOutline (const csVector3& pos,
01076         csVector3* array, int& num_array, bool bVisible=false) const;
01077 
01081   bool Between (const csBox3& box1, const csBox3& box2) const;
01082 
01087   void ManhattanDistance (const csBox3& other, csVector3& dist) const;
01088 
01093   float SquaredOriginDist () const;
01094 
01100   float SquaredOriginMaxDist () const;
01101 
01106   float SquaredPosDist (const csVector3& pos) const;
01107 
01113   float SquaredPosMaxDist (const csVector3& pos) const;
01114 
01126   bool ProjectBox (const csTransform& trans, float fov, float sx, float sy,
01127         csBox2& sbox, float& min_z, float& max_z) const;
01128 
01138   bool ProjectOutline (const csTransform& trans, float fov, float sx, float sy,
01139         csPoly2D& poly, float& min_z, float& max_z) const;
01140 
01148   bool ProjectOutline (const csVector3& origin,
01149         int axis, float where, csArray<csVector2>& poly) const;
01150 
01156   bool ProjectOutline (const csVector3& origin,
01157         int axis, float where, csPoly2D& poly) const;
01158 
01171   bool ProjectBoxAndOutline (const csTransform& trans, float fov,
01172         float sx, float sy, csBox2& sbox, csPoly2D& poly,
01173         float& min_z, float& max_z) const;
01174 
01176   csBox3& operator+= (const csBox3& box);
01178   csBox3& operator+= (const csVector3& point);
01180   csBox3& operator*= (const csBox3& box);
01182   bool TestIntersect (const csBox3& box) const;
01183 
01185   friend CS_CRYSTALSPACE_EXPORT csBox3 operator+ (const csBox3& box1, 
01186     const csBox3& box2);
01188   friend CS_CRYSTALSPACE_EXPORT csBox3 operator+ (const csBox3& box, 
01189     const csVector3& point);
01191   friend CS_CRYSTALSPACE_EXPORT csBox3 operator* (const csBox3& box1, 
01192     const csBox3& box2);
01193 
01195   friend CS_CRYSTALSPACE_EXPORT bool operator== (const csBox3& box1, 
01196     const csBox3& box2);
01198   friend CS_CRYSTALSPACE_EXPORT bool operator!= (const csBox3& box1, 
01199     const csBox3& box2);
01201   friend CS_CRYSTALSPACE_EXPORT bool operator< (const csBox3& box1, 
01202     const csBox3& box2);
01204   friend CS_CRYSTALSPACE_EXPORT bool operator> (const csBox3& box1, 
01205     const csBox3& box2);
01207   friend CS_CRYSTALSPACE_EXPORT bool operator< (const csVector3& point, 
01208     const csBox3& box);
01209 };
01210 
01213 #endif // __CS_BOX_H__

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