csgeom/bsptree.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2004 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_CSGEOM_BSPTREE_H__ 00020 #define __CS_CSGEOM_BSPTREE_H__ 00021 00022 #include "csextern.h" 00023 00024 #include "csgeom/plane3.h" 00025 #include "csutil/array.h" 00026 #include "csutil/blockallocator.h" 00027 #include "csutil/dirtyaccessarray.h" 00028 #include "csutil/set.h" 00029 00036 struct iGraphics3D; 00037 00038 struct csTriangle; 00039 00045 class CS_CRYSTALSPACE_EXPORT csBSPTree 00046 { 00047 private: 00048 CS_DECLARE_STATIC_CLASSVAR_REF(b2fArray, B2fArray, csDirtyAccessArray<int>) 00049 00050 csBSPTree* child1; // If child1 is not 0 then child2 will 00051 csBSPTree* child2; // also be not 0. 00052 00053 csPlane3 split_plane; 00054 csArray<int> splitters; 00055 00056 size_t FindBestSplitter (csTriangle* triangles, csPlane3* planes, 00057 int num_triangles, csVector3* vertices, 00058 const csArray<int>& triidx); 00059 void Build (csTriangle* triangles, csPlane3* planes, 00060 int num_triangles, csVector3* vertices, 00061 const csArray<int>& triidx); 00062 void Back2Front (const csVector3& pos, csDirtyAccessArray<int>& arr, 00063 csSet<int>& used_indices); 00064 public: 00066 csBSPTree (); 00068 ~csBSPTree (); 00069 00071 void Clear (); 00072 00076 void Build (csTriangle* triangles, int num_triangles, 00077 csVector3* vertices); 00078 00084 const csDirtyAccessArray<int>& Back2Front (const csVector3& pos); 00085 }; 00086 00089 #endif // __CS_CSGEOM_BSPTREE_H__ 00090
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