csGradient Class Reference
A simple color gradient. More...
#include <csgfx/gradient.h>
Inheritance diagram for csGradient:
Public Member Functions | |
void | Clear () |
Clear all shades. | |
csGradient (csColor4 first, csColor4 last) | |
Construct with first at position 0 and last at 1. | |
csGradient () | |
Construct an empty gradient. | |
csPtr< iGradientShades > | GetShades () |
Get the array of shades. | |
bool | Render (csRGBpixel *pal, size_t count, float begin=0.0f, float end=1.0f) const |
Interpolate the colors over a part of the gradient. | |
bool | Render (csRGBcolor *pal, size_t count, float begin=0.0f, float end=1.0f) const |
Interpolate the colors over a part of the gradient. | |
void | AddShade (const csGradientShade &shade) |
Add a shade. | |
Protected Attributes | |
csArray< csGradientShade > | shades |
The entries in this gradient. | |
Classes | |
struct | scfGradientShadesArray |
Detailed Description
A simple color gradient.If you ever have worked with an image creation/manipulation program with a slightly higher niveau than Windows Paint then you probably know what this is.
Colors(here called 'shades') can be placed at arbitrary positions; although commonly a range of [0;1] is used, negative positions and positions larger than 1 are supported.
Shades contain actually two colors, a 'left' and 'right' one. You can think of this as, when approaching from one side, you'll get closer and closer to the respective color. If you step over a shade, you have the other color, but you're getting farther and farther from it (and towards the next color) when moving on. This feature can be used for sharp transitions; for smooth ones they are simply set to the same value.
For some examples see the iGradient documentation.
Definition at line 57 of file gradient.h.
Constructor & Destructor Documentation
csGradient::csGradient | ( | ) |
Construct an empty gradient.
Construct with first
at position 0 and last
at 1.
Member Function Documentation
void csGradient::AddShade | ( | const csGradientShade & | shade | ) | [virtual] |
void csGradient::Clear | ( | ) | [virtual] |
csPtr<iGradientShades> csGradient::GetShades | ( | ) | [virtual] |
bool csGradient::Render | ( | csRGBpixel * | pal, | |
size_t | count, | |||
float | begin = 0.0f , |
|||
float | end = 1.0f | |||
) | const [virtual] |
Interpolate the colors over a part of the gradient.
- Parameters:
-
pal Array of csRGBpixel the gradient should be rendered to. count Number of palette
entries to render.begin Start position. Can be anywhere in the gradient. end End position. Can be anywhere in the gradient.
- Remarks:
- At least 1 shade has to be present in the gradient to have this function succeed.
Makes heavy use of floating point calculations, so you might want to use this function in a precalc phase.
begin
doesn't have to be smaller thanend
.begin
andend
can both lie completely 'outside' the gradient (i.e. both smaller/large than the first resp. last shade's position.)
Implements iGradient.
bool csGradient::Render | ( | csRGBcolor * | pal, | |
size_t | count, | |||
float | begin = 0.0f , |
|||
float | end = 1.0f | |||
) | const [virtual] |
Interpolate the colors over a part of the gradient.
- Parameters:
-
pal Array of csRGBcolor the gradient should be rendered to. count Number of palette
entries to render.begin Start position. Can be anywhere in the gradient. end End position. Can be anywhere in the gradient.
- Remarks:
- At least 1 shade has to be present in the gradient to have this function succeed.
Makes heavy use of floating point calculations, so you might want to use this function in a precalc phase.
begin
doesn't have to be smaller thanend
.begin
andend
can both lie completely 'outside' the gradient (i.e. both smaller/large than the first resp. last shade's position.)
Implements iGradient.
Member Data Documentation
csArray<csGradientShade> csGradient::shades [protected] |
The documentation for this class was generated from the following file:
- csgfx/gradient.h
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