, including all inherited members.
AddRefOwner(void **ref_owner) | scfImplementation< csNormalizationCubeAccessor > | [inline, virtual] |
csNormalizationCubeAccessor(iTextureManager *txtmgr, int sideSize) | csNormalizationCubeAccessor | |
DecRef() | scfImplementation< csNormalizationCubeAccessor > | [inline, virtual] |
GetRefCount() | scfImplementation< csNormalizationCubeAccessor > | [inline, virtual] |
IncRef() | scfImplementation< csNormalizationCubeAccessor > | [inline, virtual] |
operator=(const scfImplementation &) | scfImplementation< csNormalizationCubeAccessor > | [inline] |
PreGetValue(csShaderVariable *variable) | csNormalizationCubeAccessor | [virtual] |
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > | [inline, virtual] |
RemoveRefOwner(void **ref_owner) | scfImplementation< csNormalizationCubeAccessor > | [inline, virtual] |
scfClassType typedef | scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > | [protected] |
scfImplementation(csNormalizationCubeAccessor *object, iBase *parent=0) | scfImplementation< csNormalizationCubeAccessor > | [inline] |
scfImplementation(const scfImplementation &) | scfImplementation< csNormalizationCubeAccessor > | [inline] |
scfImplementation1(csNormalizationCubeAccessor *object, iBase *parent=0) | scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > | [inline, protected] |
scfImplementationType typedef | scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > | [protected] |
scfObject | scfImplementation< csNormalizationCubeAccessor > | [protected] |
scfParent | scfImplementation< csNormalizationCubeAccessor > | [protected] |
scfRefCount | scfImplementation< csNormalizationCubeAccessor > | [protected] |
scfRemoveRefOwners() | scfImplementation< csNormalizationCubeAccessor > | [inline, protected] |
scfWeakRefOwners | scfImplementation< csNormalizationCubeAccessor > | [protected] |
WeakRefOwnerArray typedef | scfImplementation< csNormalizationCubeAccessor > | [protected] |
~iBase() | iBase | [inline, protected, virtual] |
~scfImplementation() | scfImplementation< csNormalizationCubeAccessor > | [inline, virtual] |
~scfImplementation1() | scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > | [inline, protected, virtual] |