CrystalSpace

Public API Reference

csNormalizationCubeAccessor Member List

This is the complete list of members for csNormalizationCubeAccessor, including all inherited members.

AddRefOwner(void **ref_owner)scfImplementation< csNormalizationCubeAccessor > [inline, virtual]
csNormalizationCubeAccessor(iTextureManager *txtmgr, int sideSize)csNormalizationCubeAccessor
DecRef()scfImplementation< csNormalizationCubeAccessor > [inline, virtual]
GetRefCount()scfImplementation< csNormalizationCubeAccessor > [inline, virtual]
IncRef()scfImplementation< csNormalizationCubeAccessor > [inline, virtual]
operator=(const scfImplementation &)scfImplementation< csNormalizationCubeAccessor > [inline]
PreGetValue(csShaderVariable *variable)csNormalizationCubeAccessor [virtual]
QueryInterface(scfInterfaceID id, scfInterfaceVersion version)scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > [inline, virtual]
RemoveRefOwner(void **ref_owner)scfImplementation< csNormalizationCubeAccessor > [inline, virtual]
scfClassType typedefscfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > [protected]
scfImplementation(csNormalizationCubeAccessor *object, iBase *parent=0)scfImplementation< csNormalizationCubeAccessor > [inline]
scfImplementation(const scfImplementation &)scfImplementation< csNormalizationCubeAccessor > [inline]
scfImplementation1(csNormalizationCubeAccessor *object, iBase *parent=0)scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > [inline, protected]
scfImplementationType typedefscfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > [protected]
scfObjectscfImplementation< csNormalizationCubeAccessor > [protected]
scfParentscfImplementation< csNormalizationCubeAccessor > [protected]
scfRefCountscfImplementation< csNormalizationCubeAccessor > [protected]
scfRemoveRefOwners()scfImplementation< csNormalizationCubeAccessor > [inline, protected]
scfWeakRefOwnersscfImplementation< csNormalizationCubeAccessor > [protected]
WeakRefOwnerArray typedefscfImplementation< csNormalizationCubeAccessor > [protected]
~iBase()iBase [inline, protected, virtual]
~scfImplementation()scfImplementation< csNormalizationCubeAccessor > [inline, virtual]
~scfImplementation1()scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor > [inline, protected, virtual]


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