CrystalSpace

Public API Reference

scfImplementation< Class > Class Template Reference
[Shared Class Facility (SCF)]

Baseclass for the SCF implementation templates. More...

#include <csutil/scf_implementation.h>

Inheritance diagram for scfImplementation< Class >:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void AddRefOwner (void **ref_owner)
 For weak references: add a reference owner.
virtual void DecRef ()
 Decrement the reference count.
virtual int GetRefCount ()
 Get the ref count (only for debugging).
virtual void IncRef ()
 Increment the number of references to this object.
scfImplementationoperator= (const scfImplementation &)
 Assign to another instance.
virtual void RemoveRefOwner (void **ref_owner)
 For weak references: remove a reference owner.
 scfImplementation (const scfImplementation &)
 Copy constructor.
 scfImplementation (Class *object, iBase *parent=0)
 Constructor.
virtual ~scfImplementation ()

Protected Types

typedef csArray< void **,
csArrayElementHandler< void ** >,
CS::Memory::AllocatorMalloc,
csArrayCapacityLinear< csArrayThresholdFixed< 4 > > > 
WeakRefOwnerArray

Protected Member Functions

void * QueryInterface (scfInterfaceID iInterfaceID, scfInterfaceVersion iVersion)
 Query a particular interface implemented by this object.
void scfRemoveRefOwners ()

Protected Attributes

Class * scfObject
iBasescfParent
int scfRefCount
WeakRefOwnerArrayscfWeakRefOwners

Detailed Description

template<class Class>
class scfImplementation< Class >

Baseclass for the SCF implementation templates.

Provides common methods such as reference counting and handling of weak references.

Definition at line 126 of file scf_implementation.h.


Constructor & Destructor Documentation

template<class Class>
scfImplementation< Class >::scfImplementation ( Class *  object,
iBase parent = 0 
) [inline]

Constructor.

Initialize the SCF-implementation in class named Class. Will be called from scfImplementation(Ext)N constructor

Definition at line 133 of file scf_implementation.h.

template<class Class>
scfImplementation< Class >::scfImplementation ( const scfImplementation< Class > &   )  [inline]

Copy constructor.

Use of the default copy constructor is nor desired since the information is insufficient to fully initialize scfImplementation; hence, an explicit copy constructor must be created in the derived class that initializes scfImplementation like in the normal constructor, i.e. "scfImplementation (this)".

Definition at line 149 of file scf_implementation.h.


Member Function Documentation

template<class Class>
virtual void scfImplementation< Class >::AddRefOwner ( void **  ref_owner  )  [inline, virtual]

For weak references: add a reference owner.

Implements iBase.

Definition at line 201 of file scf_implementation.h.

template<class Class>
virtual void scfImplementation< Class >::DecRef (  )  [inline, virtual]

template<class Class>
virtual int scfImplementation< Class >::GetRefCount (  )  [inline, virtual]

Get the ref count (only for debugging).

Implements iBase.

Definition at line 196 of file scf_implementation.h.

template<class Class>
virtual void scfImplementation< Class >::IncRef (  )  [inline, virtual]

Increment the number of references to this object.

Implements iBase.

Reimplemented in csGLScreenShot.

Definition at line 188 of file scf_implementation.h.

template<class Class>
scfImplementation& scfImplementation< Class >::operator= ( const scfImplementation< Class > &   )  [inline]

Assign to another instance.

When assigning an SCF object to another, anything contained in this class should not be copied, since it's all instance- specific. Hence the assignment operator does nothing.

Definition at line 169 of file scf_implementation.h.

template<class Class>
void* scfImplementation< Class >::QueryInterface ( scfInterfaceID  iInterfaceID,
scfInterfaceVersion  iVersion 
) [inline, protected, virtual]

Query a particular interface implemented by this object.

You are _not_ allowed to cast this to anything but a pointer to this interface (not even iBase). Use scfQueryInterface<interface> instead of using this method directly.

Implements iBase.

Reimplemented in scfImplementation0< Class >, scfImplementation1< Class, I1 >, scfImplementation2< Class, I1, I2 >, scfImplementation3< Class, I1, I2, I3 >, scfImplementation4< Class, I1, I2, I3, I4 >, scfImplementation5< Class, I1, I2, I3, I4, I5 >, scfImplementation6< Class, I1, I2, I3, I4, I5, I6 >, scfImplementation7< Class, I1, I2, I3, I4, I5, I6, I7 >, scfImplementation1< FramePrinter, iEventHandler >, scfImplementation1< csObject, iObject >, scfImplementation1< csRenderBuffer, iRenderBuffer >, scfImplementation1< csThreadJobQueue, iJobQueue >, scfImplementation1< scfStringArray, iStringArray >, scfImplementation1< csShaderExpressionAccessor, iShaderVariableAccessor >, scfImplementation1< csMemFile, iFile >, scfImplementation1< csImageBase, iImage >, scfImplementation1< csCommonImageFile::LoaderJob, iJob >, scfImplementation1< csTiledCoverageBuffer, iDebugHelper >, scfImplementation1< csClipper, iClipper2D >, scfImplementation1< csDataBuffer, iDataBuffer >, scfImplementation1< csNullCacheManager, iCacheManager >, scfImplementation1< csDocumentNodeCommon, iDocumentNode >, scfImplementation1< CS::DocumentHelper::Implementation::FilterDocumentNodeIterator< T >, iDocumentNodeIterator >, scfImplementation1< csConfigFile, iConfigFile >, scfImplementation1< csTextProgressMeter, iProgressMeter >, scfImplementation1< csEventAttributeIterator, iEventAttributeIterator >, scfImplementation1< csTinyDocumentSystem, iDocumentSystem >, scfImplementation1< csNormalizationCubeAccessor, iShaderVariableAccessor >, scfImplementation1< csObjectModel, iObjectModel >, scfImplementation1< scfArrayWrapConst< iGradientShades, csArray< csGradientShade > >, iGradientShades >, scfImplementation1< csEmptyDocumentNodeIterator, iDocumentNodeIterator >, scfImplementation1< scfString, iString >, scfImplementation1< scfArrayWrap< IF, Backend >, IF >, scfImplementation1< csVerbosityManager, iVerbosityManager >, scfImplementation1< csPolygonMeshBox, iPolygonMesh >, scfImplementation1< csPhysicalFile, iFile >, scfImplementation1< csKeyComposer, iKeyComposer >, scfImplementation1< CS::SndSys::SndSysBasicStream, iSndSysStream >, scfImplementation1< csCommonImageFileLoader, iImageFileLoader >, scfImplementation1< csTextureManager, iTextureManager >, scfImplementation1< scfArray< IF, Backend >, IF >, scfImplementation1< csVfsCacheManager, iCacheManager >, scfImplementation1< csEmptyDocumentAttributeIterator, iDocumentAttributeIterator >, scfImplementation1< csView, iView >, scfImplementation1< csEventNameRegistry, iEventNameRegistry >, scfImplementation1< CS::SndSys::SndSysBasicData, iSndSysData >, scfImplementation1< csConfigDocument, iConfigFile >, scfImplementation1< csCommandLineParser, iCommandLineParser >, scfImplementation1< csEventCord, iEventCord >, scfImplementation1< csPluginManager, iPluginManager >, scfImplementation1< csEventQueue, iEventQueue >, scfImplementation1< csEventOutlet, iEventOutlet >, scfImplementation1< csTextureHandle, iTextureHandle >, scfImplementation1< csObjectRegistry, iObjectRegistry >, scfImplementation1< csMeshFactory, iMeshObjectFactory >, scfImplementation1< csPolygonMesh, iPolygonMesh >, scfImplementation1< csFontCache::FontDeleteNotify, iFontDeleteNotify >, scfImplementation1< csKDTree, iDebugHelper >, scfImplementation1< csEventHandlerRegistry, iEventHandlerRegistry >, scfImplementation1< csGeomDebugHelper, iDebugHelper >, scfImplementation1< scfArrayWrapConst< IF, Backend >, IF >, scfImplementation1< csScfStringSet, iStringSet >, scfImplementation1< csParasiticDataBufferBase, iDataBuffer >, scfImplementation1< csBaseEventHandler::EventHandlerImpl, iEventHandler >, scfImplementation1< csShaderVariableContext, scfFakeInterface< iShaderVariableContext > >, scfImplementation1< csDocumentAttributeCommon, iDocumentAttribute >, scfImplementation1< csPath, iPath >, scfImplementation1< csEventTimer, iEventTimer >, scfImplementation1< csWin32RegistryConfig, iConfigFile >, scfImplementation1< csEvent, iEvent >, scfImplementation1< csVirtualClock, iVirtualClock >, scfImplementation1< csGradient, iGradient >, scfImplementation1< FrameBegin3DDraw, iEventHandler >, scfImplementation1< csBaseTextureFactory, iTextureFactory >, scfImplementation2< csKeyboardDriver, iKeyboardDriver, iEventHandler >, scfImplementation2< csJoystickDriver, iJoystickDriver, iEventHandler >, scfImplementation2< csMeshType, iMeshObjectType, iComponent >, scfImplementation2< csEventQueue::PreProcessFrameEventDispatcher, csEventQueue::iTypedFrameEventDispatcher, scfFakeInterface< iEventHandler > >, scfImplementation2< FrameSignpost_Logic3D, iFrameEventSignpost, scfFakeInterface< iEventHandler > >, scfImplementation2< csMouseDriver, iMouseDriver, iEventHandler >, scfImplementation2< csBaseRenderStepType, iRenderStepType, iComponent >, scfImplementation2< csEventQueue::ProcessFrameEventDispatcher, csEventQueue::iTypedFrameEventDispatcher, scfFakeInterface< iEventHandler > >, scfImplementation2< csInputBinder, iInputBinder, iEventHandler >, scfImplementation2< FrameSignpost_ConsoleDebug, iFrameEventSignpost, scfFakeInterface< iEventHandler > >, scfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver >, scfImplementation2< csConfigManager, iConfigManager, scfFakeInterface< iConfigFile > >, scfImplementation2< FrameSignpost_3D2D, iFrameEventSignpost, scfFakeInterface< iEventHandler > >, scfImplementation2< csEventQueue::PostProcessFrameEventDispatcher, csEventQueue::iTypedFrameEventDispatcher, scfFakeInterface< iEventHandler > >, scfImplementation2< csBaseRenderStepLoader, iLoaderPlugin, iComponent >, scfImplementation2< csEventQueue::FinalProcessFrameEventDispatcher, csEventQueue::iTypedFrameEventDispatcher, scfFakeInterface< iEventHandler > >, scfImplementation2< FrameSignpost_DebugFrame, iFrameEventSignpost, scfFakeInterface< iEventHandler > >, scfImplementation2< FrameSignpost_2DConsole, iFrameEventSignpost, scfFakeInterface< iEventHandler > >, scfImplementation7< csGraphics2D, iGraphics2D, iComponent, iNativeWindow, iNativeWindowManager, iPluginConfig, iDebugHelper, iEventHandler >, scfImplementationExt0< csParasiticDataBufferPooled, csParasiticDataBufferBase >, scfImplementationExt0< csDocumentNodeReadOnly, csDocumentNodeCommon >, scfImplementationExt0< csImageMemory, csImageBase >, scfImplementationExt0< csScreenShot, csImageBase >, scfImplementationExt0< csImageCubeMapMaker, csImageBase >, scfImplementationExt0< csNewtonianParticleSystem, csParticleSystem >, scfImplementationExt0< csParasiticDataBuffer, csParasiticDataBufferBase >, scfImplementationExt0< csImageVolumeMaker, csImageBase >, scfImplementationExt0< csCommonImageFile, csImageMemory >, scfImplementationExt0< csGLScreenShot, csImageBase >, scfImplementationExt1< csMapNode, csObject, iMapNode >, scfImplementationExt1< csColliderWrapper, csObject, scfFakeInterface< csColliderWrapper > >, scfImplementationExt1< csMeshObject, csObjectModel, iMeshObject >, scfImplementationExt1< csKeyValuePair, csObject, iKeyValuePair >, scfImplementationExt2< csParticleSystem, csObjectModel, iMeshObject, iParticleState >, scfImplementationExt2< csSaverFile, csObject, iSaverFile, iSelfDestruct >, scfImplementationExt2< csGraphics2DGLCommon, csGraphics2D, iEventPlug, iOpenGLDriverDatabase >, scfImplementationExt2< csProcTexture, csObject, iTextureWrapper, iProcTexture >, scfImplementationExt2< csAddonReference, csObject, iAddonReference, iSelfDestruct >, and scfImplementationExt2< csLibraryReference, csObject, iLibraryReference, iSelfDestruct >.

Definition at line 245 of file scf_implementation.h.

template<class Class>
virtual void scfImplementation< Class >::RemoveRefOwner ( void **  ref_owner  )  [inline, virtual]

For weak references: remove a reference owner.

Implements iBase.

Definition at line 208 of file scf_implementation.h.


The documentation for this class was generated from the following file:
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