CrystalSpace

Public API Reference

csShaderProgram Member List

This is the complete list of members for csShaderProgram, including all inherited members.

Activate()=0iShaderProgram [pure virtual]
AddRefOwner(void **ref_owner)scfImplementation< csShaderProgram > [inline, virtual]
commonTokenscsShaderProgram [protected]
Compile()=0iShaderProgram [pure virtual]
Deactivate()=0iShaderProgram [pure virtual]
DecRef()scfImplementation< csShaderProgram > [inline, virtual]
descriptioncsShaderProgram [protected]
doVerbosecsShaderProgram [protected]
DumpProgramInfo(csString &output)csShaderProgram [protected]
DumpVariableMappings(csString &output)csShaderProgram [protected]
GetParamFloatVal(const iShaderVarStack *stacks, const ProgramParam &param, float defVal)csShaderProgram [inline, protected]
GetParamTransformVal(const iShaderVarStack *stacks, const ProgramParam &param, const csReversibleTransform &defVal)csShaderProgram [inline, protected]
GetParamVectorVal(const iShaderVarStack *stacks, const ProgramParam &param, const csVector4 &defVal)csShaderProgram [inline, protected]
GetProgramData()csShaderProgram [protected]
GetProgramNode()csShaderProgram [protected]
GetRefCount()scfImplementation< csShaderProgram > [inline, virtual]
IncRef()scfImplementation< csShaderProgram > [inline, virtual]
Load(iShaderDestinationResolver *resolve, iDocumentNode *node)=0iShaderProgram [pure virtual]
Load(iShaderDestinationResolver *resolve, const char *program, csArray< csShaderVarMapping > &mappings)=0iShaderProgram [pure virtual]
objectRegcsShaderProgram [protected]
operator=(const scfImplementation &)scfImplementation< csShaderProgram > [inline]
ParseCommon(iDocumentNode *child)csShaderProgram [protected]
ParseProgramParam(iDocumentNode *node, ProgramParam &param, uint types=~0)csShaderProgram [protected]
programFilecsShaderProgram [protected]
programFileNamecsShaderProgram [protected]
programNodecsShaderProgram [protected]
ProgramParamType enum namecsShaderProgram [protected]
QueryInterface(scfInterfaceID id, scfInterfaceVersion version)scfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver > [inline, virtual]
RemoveRefOwner(void **ref_owner)scfImplementation< csShaderProgram > [inline, virtual]
ResetState()=0iShaderProgram [pure virtual]
ResolveBufferDestination(const char *)csShaderProgram [inline, virtual]
ResolveTU(const char *)csShaderProgram [inline, virtual]
scfClassType typedefscfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver > [protected]
scfImplementation(csShaderProgram *object, iBase *parent=0)scfImplementation< csShaderProgram > [inline]
scfImplementation(const scfImplementation &)scfImplementation< csShaderProgram > [inline]
scfImplementation2(csShaderProgram *object, iBase *parent=0)scfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver > [inline, protected]
scfImplementationType typedefscfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver > [protected]
scfObjectscfImplementation< csShaderProgram > [protected]
scfParentscfImplementation< csShaderProgram > [protected]
scfRefCountscfImplementation< csShaderProgram > [protected]
scfRemoveRefOwners()scfImplementation< csShaderProgram > [inline, protected]
scfWeakRefOwnersscfImplementation< csShaderProgram > [protected]
SetupState(const csRenderMesh *mesh, csRenderMeshModes &modes, const iShaderVarStack *stacks)=0iShaderProgram [pure virtual]
stringscsShaderProgram [protected]
synsrvcsShaderProgram [protected]
variablemapcsShaderProgram [protected]
WeakRefOwnerArray typedefscfImplementation< csShaderProgram > [protected]
~iBase()iBase [inline, protected, virtual]
~scfImplementation()scfImplementation< csShaderProgram > [inline, virtual]
~scfImplementation2()scfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver > [inline, protected, virtual]


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