, including all inherited members.
Activate()=0 | iShaderProgram | [pure virtual] |
AddRefOwner(void **ref_owner) | scfImplementation< csShaderProgram > | [inline, virtual] |
commonTokens | csShaderProgram | [protected] |
Compile()=0 | iShaderProgram | [pure virtual] |
Deactivate()=0 | iShaderProgram | [pure virtual] |
DecRef() | scfImplementation< csShaderProgram > | [inline, virtual] |
description | csShaderProgram | [protected] |
doVerbose | csShaderProgram | [protected] |
DumpProgramInfo(csString &output) | csShaderProgram | [protected] |
DumpVariableMappings(csString &output) | csShaderProgram | [protected] |
GetParamFloatVal(const iShaderVarStack *stacks, const ProgramParam ¶m, float defVal) | csShaderProgram | [inline, protected] |
GetParamTransformVal(const iShaderVarStack *stacks, const ProgramParam ¶m, const csReversibleTransform &defVal) | csShaderProgram | [inline, protected] |
GetParamVectorVal(const iShaderVarStack *stacks, const ProgramParam ¶m, const csVector4 &defVal) | csShaderProgram | [inline, protected] |
GetProgramData() | csShaderProgram | [protected] |
GetProgramNode() | csShaderProgram | [protected] |
GetRefCount() | scfImplementation< csShaderProgram > | [inline, virtual] |
IncRef() | scfImplementation< csShaderProgram > | [inline, virtual] |
Load(iShaderDestinationResolver *resolve, iDocumentNode *node)=0 | iShaderProgram | [pure virtual] |
Load(iShaderDestinationResolver *resolve, const char *program, csArray< csShaderVarMapping > &mappings)=0 | iShaderProgram | [pure virtual] |
objectReg | csShaderProgram | [protected] |
operator=(const scfImplementation &) | scfImplementation< csShaderProgram > | [inline] |
ParseCommon(iDocumentNode *child) | csShaderProgram | [protected] |
ParseProgramParam(iDocumentNode *node, ProgramParam ¶m, uint types=~0) | csShaderProgram | [protected] |
programFile | csShaderProgram | [protected] |
programFileName | csShaderProgram | [protected] |
programNode | csShaderProgram | [protected] |
ProgramParamType enum name | csShaderProgram | [protected] |
QueryInterface(scfInterfaceID id, scfInterfaceVersion version) | scfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver > | [inline, virtual] |
RemoveRefOwner(void **ref_owner) | scfImplementation< csShaderProgram > | [inline, virtual] |
ResetState()=0 | iShaderProgram | [pure virtual] |
ResolveBufferDestination(const char *) | csShaderProgram | [inline, virtual] |
ResolveTU(const char *) | csShaderProgram | [inline, virtual] |
scfClassType typedef | scfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver > | [protected] |
scfImplementation(csShaderProgram *object, iBase *parent=0) | scfImplementation< csShaderProgram > | [inline] |
scfImplementation(const scfImplementation &) | scfImplementation< csShaderProgram > | [inline] |
scfImplementation2(csShaderProgram *object, iBase *parent=0) | scfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver > | [inline, protected] |
scfImplementationType typedef | scfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver > | [protected] |
scfObject | scfImplementation< csShaderProgram > | [protected] |
scfParent | scfImplementation< csShaderProgram > | [protected] |
scfRefCount | scfImplementation< csShaderProgram > | [protected] |
scfRemoveRefOwners() | scfImplementation< csShaderProgram > | [inline, protected] |
scfWeakRefOwners | scfImplementation< csShaderProgram > | [protected] |
SetupState(const csRenderMesh *mesh, csRenderMeshModes &modes, const iShaderVarStack *stacks)=0 | iShaderProgram | [pure virtual] |
strings | csShaderProgram | [protected] |
synsrv | csShaderProgram | [protected] |
variablemap | csShaderProgram | [protected] |
WeakRefOwnerArray typedef | scfImplementation< csShaderProgram > | [protected] |
~iBase() | iBase | [inline, protected, virtual] |
~scfImplementation() | scfImplementation< csShaderProgram > | [inline, virtual] |
~scfImplementation2() | scfImplementation2< csShaderProgram, iShaderProgram, iShaderDestinationResolver > | [inline, protected, virtual] |