CrystalSpace

Public API Reference

iShaderProgram Struct Reference
[Common Plugin Classes]

A helper for shaders that which to use the general plugins. More...

#include <csplugincommon/shader/shaderplugin.h>

Inheritance diagram for iShaderProgram:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void Activate ()=0
 Sets this program to be the one used when rendering.
virtual bool Compile ()=0
 Compile a program.
virtual void Deactivate ()=0
 Deactivate program so that it's not used in next rendering.
virtual bool Load (iShaderDestinationResolver *resolve, const char *program, csArray< csShaderVarMapping > &mappings)=0
 Loads from raw text.
virtual bool Load (iShaderDestinationResolver *resolve, iDocumentNode *node)=0
 Loads from a document-node.
virtual void ResetState ()=0
 Reset states to original.
virtual void SetupState (const csRenderMesh *mesh, csRenderMeshModes &modes, const iShaderVarStack *stacks)=0
 Setup states needed for proper operation of the shaderprogram.

Detailed Description

A helper for shaders that which to use the general plugins.

This is the main program plugin interface

Definition at line 66 of file shaderplugin.h.


Member Function Documentation

virtual void iShaderProgram::Activate (  )  [pure virtual]

Sets this program to be the one used when rendering.

virtual bool iShaderProgram::Compile (  )  [pure virtual]

Compile a program.

virtual void iShaderProgram::Deactivate (  )  [pure virtual]

Deactivate program so that it's not used in next rendering.

virtual bool iShaderProgram::Load ( iShaderDestinationResolver resolve,
const char *  program,
csArray< csShaderVarMapping > &  mappings 
) [pure virtual]

Loads from raw text.

virtual bool iShaderProgram::Load ( iShaderDestinationResolver resolve,
iDocumentNode node 
) [pure virtual]

Loads from a document-node.

virtual void iShaderProgram::ResetState (  )  [pure virtual]

Reset states to original.

virtual void iShaderProgram::SetupState ( const csRenderMesh mesh,
csRenderMeshModes modes,
const iShaderVarStack stacks 
) [pure virtual]

Setup states needed for proper operation of the shaderprogram.


The documentation for this struct was generated from the following file:
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