csVertexLightCalculator< LightProc > Class Template Reference
iVertexLightCalculator implementation that takes one of csPointLightProc, csDirectionalLightProc or csSpotLightProc for LightProc to compute lighting for a light of the respective type. More...
#include <csgfx/vertexlight.h>
Inheritance diagram for csVertexLightCalculator< LightProc >:
![Inheritance graph](classcsVertexLightCalculator__inherit__graph.png)
Public Member Functions | |
virtual void | CalculateLighting (const csLightProperties &light, const csVector3 &eyePos, float shininess, size_t numvert, iRenderBuffer *vb, iRenderBuffer *nb, iRenderBuffer *litColor, iRenderBuffer *specColor=0) const |
Compute lighting, overwrite the destination colors. | |
virtual void | CalculateLightingAdd (const csLightProperties &light, const csVector3 &eyePos, float shininess, size_t numvert, iRenderBuffer *vb, iRenderBuffer *nb, iRenderBuffer *litColor, iRenderBuffer *specColor=0) const |
Compute lighting, add lit colors to the destination colors. | |
virtual void | CalculateLightingMul (const csLightProperties &light, const csVector3 &eyePos, float shininess, size_t numvert, iRenderBuffer *vb, iRenderBuffer *nb, iRenderBuffer *litColor, iRenderBuffer *specColor=0) const |
Compute lighting, multiply lit colors with destination colors. |
Detailed Description
template<class LightProc>
class csVertexLightCalculator< LightProc >
iVertexLightCalculator implementation that takes one of csPointLightProc, csDirectionalLightProc or csSpotLightProc for LightProc to compute lighting for a light of the respective type.
Definition at line 434 of file vertexlight.h.
Member Function Documentation
template<class LightProc>
virtual void csVertexLightCalculator< LightProc >::CalculateLighting | ( | const csLightProperties & | light, | |
const csVector3 & | eyePos, | |||
float | shininess, | |||
size_t | numvert, | |||
iRenderBuffer * | vb, | |||
iRenderBuffer * | nb, | |||
iRenderBuffer * | litColor, | |||
iRenderBuffer * | specColor = 0 | |||
) | const [inline, virtual] |
Compute lighting, overwrite the destination colors.
- Parameters:
-
light Properties of the light to compute. eyePos Position of the eye, in object space. shininess Specular exponent. numvert Number of vertices and normals. vb Vertices. Buffer should contain (at least) 3 component vectors. nb Normals. Buffer should contain (at least) 3 component vectors. litColor Destination buffer for diffuse colors. specColor Destination buffer for specular colors.
Implements iVertexLightCalculator.
Definition at line 525 of file vertexlight.h.
template<class LightProc>
virtual void csVertexLightCalculator< LightProc >::CalculateLightingAdd | ( | const csLightProperties & | light, | |
const csVector3 & | eyePos, | |||
float | shininess, | |||
size_t | numvert, | |||
iRenderBuffer * | vb, | |||
iRenderBuffer * | nb, | |||
iRenderBuffer * | litColor, | |||
iRenderBuffer * | specColor = 0 | |||
) | const [inline, virtual] |
Compute lighting, add lit colors to the destination colors.
Compute lighting, overwrite the destination colors.
- Parameters:
-
light Properties of the light to compute. eyePos Position of the eye, in object space. shininess Specular exponent. numvert Number of vertices and normals. vb Vertices. Buffer should contain (at least) 3 component vectors. nb Normals. Buffer should contain (at least) 3 component vectors. litColor Destination buffer for diffuse colors. specColor Destination buffer for specular colors.
Implements iVertexLightCalculator.
Definition at line 534 of file vertexlight.h.
template<class LightProc>
virtual void csVertexLightCalculator< LightProc >::CalculateLightingMul | ( | const csLightProperties & | light, | |
const csVector3 & | eyePos, | |||
float | shininess, | |||
size_t | numvert, | |||
iRenderBuffer * | vb, | |||
iRenderBuffer * | nb, | |||
iRenderBuffer * | litColor, | |||
iRenderBuffer * | specColor = 0 | |||
) | const [inline, virtual] |
Compute lighting, multiply lit colors with destination colors.
Compute lighting, overwrite the destination colors.
- Parameters:
-
light Properties of the light to compute. eyePos Position of the eye, in object space. shininess Specular exponent. numvert Number of vertices and normals. vb Vertices. Buffer should contain (at least) 3 component vectors. nb Normals. Buffer should contain (at least) 3 component vectors. litColor Destination buffer for diffuse colors. specColor Destination buffer for specular colors.
Implements iVertexLightCalculator.
Definition at line 543 of file vertexlight.h.
The documentation for this class was generated from the following file:
- csgfx/vertexlight.h
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