csLightProperties Struct Reference
Light properties, as needed by the attenuation and lighting functors. More...
#include <csgfx/vertexlight.h>
Public Member Functions | |
csLightProperties (size_t lightNum, csLightShaderVarCache &svcache, const iShaderVarStack *Stacks) | |
Convenience constructor to fill the structure from a set of shader variables. | |
csLightProperties () | |
Public Attributes | |
csVector3 | attenuationConsts |
Attenuation coefficients (for CLQ attenuation). | |
csLightAttenuationMode | attenuationMode |
Light attenuation mode. | |
csColor | color |
Light diffuse color. | |
csVector3 | dirObject |
Light direction (object space). | |
csVector3 | posObject |
Light position (object space). | |
csColor | specular |
Specular color. | |
float | spotFalloffInner |
Spotlight inner falloff. | |
float | spotFalloffOuter |
Spotlight outer falloff. | |
csLightType | type |
Light type. |
Detailed Description
Light properties, as needed by the attenuation and lighting functors.
Definition at line 42 of file vertexlight.h.
Constructor & Destructor Documentation
csLightProperties::csLightProperties | ( | size_t | lightNum, | |
csLightShaderVarCache & | svcache, | |||
const iShaderVarStack * | Stacks | |||
) | [inline] |
Convenience constructor to fill the structure from a set of shader variables.
Definition at line 72 of file vertexlight.h.
References attenuationConsts, attenuationMode, color, CS_ATTN_NONE, CS_LIGHT_POINTLIGHT, dirObject, iArrayReadOnly< T >::Get(), csLightShaderVarCache::GetLightSVId(), iArrayReadOnly< T >::GetSize(), csShaderVariable::GetValue(), csLightShaderVarCache::lightAttenuation, csLightShaderVarCache::lightAttenuationMode, csLightShaderVarCache::lightDiffuse, csLightShaderVarCache::lightDirection, csLightShaderVarCache::lightInnerFalloff, csLightShaderVarCache::lightOuterFalloff, csLightShaderVarCache::lightPosition, csLightShaderVarCache::lightSpecular, csLightShaderVarCache::lightType, posObject, specular, spotFalloffInner, spotFalloffOuter, and type.
Member Data Documentation
Attenuation coefficients (for CLQ attenuation).
Definition at line 45 of file vertexlight.h.
Referenced by csLightProperties(), and csLinearAttenuation::csLinearAttenuation().
Light attenuation mode.
Definition at line 62 of file vertexlight.h.
Referenced by csLightProperties().
Light diffuse color.
Definition at line 54 of file vertexlight.h.
Referenced by csLightProperties().
Light direction (object space).
- Remarks:
- Should be a unit vector.
Definition at line 52 of file vertexlight.h.
Referenced by csDirectionalLightProc< AttenuationProc >::csDirectionalLightProc(), csLightProperties(), and csSpotLightProc< AttenuationProc >::csSpotLightProc().
Light position (object space).
Definition at line 47 of file vertexlight.h.
Referenced by csDirectionalLightProc< AttenuationProc >::csDirectionalLightProc(), csLightProperties(), csPointLightProc< AttenuationProc >::csPointLightProc(), and csSpotLightProc< AttenuationProc >::csSpotLightProc().
Spotlight inner falloff.
Definition at line 56 of file vertexlight.h.
Referenced by csLightProperties(), and csSpotLightProc< AttenuationProc >::csSpotLightProc().
Spotlight outer falloff.
Definition at line 58 of file vertexlight.h.
Referenced by csLightProperties(), and csSpotLightProc< AttenuationProc >::csSpotLightProc().
The documentation for this struct was generated from the following file:
- csgfx/vertexlight.h
Generated for Crystal Space by doxygen 1.4.7