iengine/fview.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2000-2001 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_FVIEW_H__ 00020 #define __CS_IENGINE_FVIEW_H__ 00021 00029 #include "csutil/ref.h" 00030 #include "csutil/scf.h" 00031 00032 #include "csgeom/frustum.h" 00033 00034 #include "iengine/shadows.h" 00035 00036 00037 struct iFrustumView; 00038 struct iMeshWrapper; 00039 class csFrustum; 00040 class csFrustumContext; 00041 00048 struct iFrustumViewUserdata : public virtual iBase 00049 { 00050 SCF_INTERFACE(iFrustumViewUserdata,2,0,0); 00051 }; 00052 00057 typedef void (csFrustumViewObjectFunc)(iMeshWrapper* mesh, 00058 iFrustumView* lview, bool vis); 00059 00066 class csFrustumContext 00067 { 00068 private: 00074 csRef<iShadowBlockList> shadows; 00079 bool shared; 00080 00082 bool mirror; 00083 00088 csRef<csFrustum> light_frustum; 00089 00090 public: 00092 csFrustumContext () : 00093 shared (false), 00094 mirror (false) 00095 { } 00096 00097 csFrustumContext& operator= (csFrustumContext const& c) 00098 { 00099 shadows = c.shadows; 00100 shared = c.shared; 00101 mirror = c.mirror; 00102 light_frustum = c.light_frustum; 00103 return *this; 00104 } 00105 00107 iShadowBlockList* GetShadows () { return shadows; } 00109 void SetShadows (iShadowBlockList* shad, bool sh = true) 00110 { 00111 shadows = shad; 00112 shared = sh; 00113 } 00115 void SetNewShadows (csPtr<iShadowBlockList> shad, bool sh = false) 00116 { 00117 shadows = shad; 00118 shared = sh; 00119 } 00121 bool IsShared () { return shared; } 00122 00124 void SetLightFrustum (csFrustum* lf) { light_frustum = lf; } 00126 void SetNewLightFrustum (csPtr<csFrustum> lf) { light_frustum = lf; } 00128 csFrustum* GetLightFrustum () { return light_frustum; } 00129 00134 void SetMirrored (bool m) { mirror = m; } 00136 bool IsMirrored () { return mirror; } 00137 }; 00138 00139 00144 struct iFrustumView : public virtual iBase 00145 { 00146 SCF_INTERFACE(iFrustumView,2,0,0); 00147 00149 virtual csFrustumContext* GetFrustumContext () const = 0; 00157 virtual void CreateFrustumContext () = 0; 00162 virtual csFrustumContext* CopyFrustumContext () = 0; 00167 virtual void SetFrustumContext (csFrustumContext* ctxt) = 0; 00173 virtual void RestoreFrustumContext (csFrustumContext* original) = 0; 00174 00176 virtual void SetObjectFunction (csFrustumViewObjectFunc* func) = 0; 00178 virtual void CallObjectFunction (iMeshWrapper* mesh, bool vis) = 0; 00179 00181 virtual float GetRadius () const = 0; 00183 virtual float GetSquaredRadius () const = 0; 00185 virtual bool CheckShadowMask (unsigned int mask) = 0; 00187 virtual bool CheckProcessMask (unsigned int mask) = 0; 00188 00190 virtual void StartNewShadowBlock () = 0; 00191 00193 virtual void SetUserdata (iFrustumViewUserdata* data) = 0; 00195 virtual iFrustumViewUserdata* GetUserdata () = 0; 00196 }; 00197 00200 #endif // __CS_IENGINE_FVIEW_H__ 00201
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