csFrustumContext Class Reference
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This structure keeps track of the current frustum context.
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#include <iengine/fview.h>
Public Member Functions | |
csFrustumContext () | |
Constructor. | |
csFrustum * | GetLightFrustum () |
Get the light frustum. | |
iShadowBlockList * | GetShadows () |
Get the list of shadows. | |
bool | IsMirrored () |
Is mirrored. | |
bool | IsShared () |
Get shared. | |
csFrustumContext & | operator= (csFrustumContext const &c) |
void | SetLightFrustum (csFrustum *lf) |
Set the light frustum. | |
void | SetMirrored (bool m) |
Set/Disable mirrored space (default false). | |
void | SetNewLightFrustum (csPtr< csFrustum > lf) |
Set a new (already IncRef'd) light frustrum. | |
void | SetNewShadows (csPtr< iShadowBlockList > shad, bool sh=false) |
Set a new (already IncRef'd) list of shadows. | |
void | SetShadows (iShadowBlockList *shad, bool sh=true) |
Set the list of shadows. |
Detailed Description
This structure keeps track of the current frustum context.It is used by iFrustumView. When recursing through a portal a new frustum context will be created and set in place of the old one.
Definition at line 66 of file fview.h.
Constructor & Destructor Documentation
Member Function Documentation
csFrustum* csFrustumContext::GetLightFrustum | ( | ) | [inline] |
iShadowBlockList* csFrustumContext::GetShadows | ( | ) | [inline] |
void csFrustumContext::SetLightFrustum | ( | csFrustum * | lf | ) | [inline] |
void csFrustumContext::SetMirrored | ( | bool | m | ) | [inline] |
void csFrustumContext::SetNewShadows | ( | csPtr< iShadowBlockList > | shad, | |
bool | sh = false | |||
) | [inline] |
void csFrustumContext::SetShadows | ( | iShadowBlockList * | shad, | |
bool | sh = true | |||
) | [inline] |
The documentation for this class was generated from the following file:
- iengine/fview.h
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