Visibility
[Crystal Space 3D Engine]
Classes | |
class | csFrustumContext |
This structure keeps track of the current frustum context. More... | |
struct | iFrustumView |
This structure represents all information needed for the frustum visibility calculator. More... | |
struct | iFrustumViewUserdata |
User data which can be attached to iFrustumView. More... | |
struct | iVisibilityCuller |
This interface represents a visibility culling system. More... | |
struct | iVisibilityCullerListener |
Implement this interface when you want to get notified about visible objects detected by the visibility cullers. More... | |
struct | iVisibilityObject |
An object that wants to know if it is visible or not for some visibility culler needs to implement this interface. More... | |
struct | iVisibilityObjectIterator |
Iterator to iterate over some visibility objects. More... | |
GetCullerFlags() flags | |
#define | CS_CULLER_HINT_BADOCCLUDER 8 |
This is a bad occluder. | |
#define | CS_CULLER_HINT_GOODOCCLUDER 4 |
This is a good occluder. | |
Typedefs | |
typedef void( | csFrustumViewObjectFunc )(iMeshWrapper *mesh, iFrustumView *lview, bool vis) |
Function that will be called for every visited object (during CastShadows() procedure from the visibility culler). |
Define Documentation
#define CS_CULLER_HINT_BADOCCLUDER 8 |
#define CS_CULLER_HINT_GOODOCCLUDER 4 |
Typedef Documentation
typedef void( csFrustumViewObjectFunc)(iMeshWrapper *mesh, iFrustumView *lview, bool vis) |
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