iengine/halo.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2001 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_HALO_H__ 00020 #define __CS_IENGINE_HALO_H__ 00021 00029 #include "csutil/scf.h" 00030 #include "csgeom/vector4.h" 00031 00032 struct iMaterialWrapper; 00033 00037 enum csHaloType 00038 { 00040 cshtCross, 00042 cshtNova, 00044 cshtFlare 00045 }; 00046 00050 struct iBaseHalo : public virtual iBase 00051 { 00052 SCF_INTERFACE(iBaseHalo,2,0,0); 00054 virtual void SetIntensity (float i) = 0; 00056 virtual float GetIntensity () = 0; 00058 virtual csHaloType GetType () = 0; 00059 }; 00060 00064 struct iCrossHalo : public virtual iBase 00065 { 00066 SCF_INTERFACE(iCrossHalo,2,0,0); 00068 virtual void SetIntensityFactor (float i) = 0; 00070 virtual float GetIntensityFactor () = 0; 00072 virtual void SetCrossFactor (float i) = 0; 00074 virtual float GetCrossFactor () = 0; 00075 }; 00076 00080 struct iNovaHalo : public virtual iBase 00081 { 00082 SCF_INTERFACE(iNovaHalo,2,0,0); 00084 virtual void SetRandomSeed (int s) = 0; 00086 virtual int GetRandomSeed () = 0; 00088 virtual void SetSpokeCount (int s) = 0; 00090 virtual int GetSpokeCount () = 0; 00092 virtual void SetRoundnessFactor (float r) = 0; 00094 virtual float GetRoundnessFactor () = 0; 00095 }; 00096 00100 struct iFlareHalo : public virtual iBase 00101 { 00102 SCF_INTERFACE(iFlareHalo,2,0,0); 00109 virtual uint AddComponent (float pos, float w, float h, uint mode, 00110 iMaterialWrapper *image) = 0; 00111 00115 virtual void SetComponentColor (uint component, const csVector4& color) = 0; 00116 }; 00117 00120 #endif // __CS_IENGINE_HALO_H__
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