iFlareHalo Struct Reference
[Lighting]
This is a halo which resembles a (solar) flare.
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#include <iengine/halo.h>
Inheritance diagram for iFlareHalo:
Public Member Functions | |
virtual uint | AddComponent (float pos, float w, float h, uint mode, iMaterialWrapper *image)=0 |
Add a visual component to the flare. | |
virtual void | SetComponentColor (uint component, const csVector4 &color)=0 |
Set component color, use id retrieved from AddComponent. |
Detailed Description
This is a halo which resembles a (solar) flare.
Definition at line 100 of file halo.h.
Member Function Documentation
virtual uint iFlareHalo::AddComponent | ( | float | pos, | |
float | w, | |||
float | h, | |||
uint | mode, | |||
iMaterialWrapper * | image | |||
) | [pure virtual] |
Add a visual component to the flare.
give position, size, image and mixmode. The component is added at the end of the list - to be displayed last. Returns added component id.
virtual void iFlareHalo::SetComponentColor | ( | uint | component, | |
const csVector4 & | color | |||
) | [pure virtual] |
Set component color, use id retrieved from AddComponent.
The documentation for this struct was generated from the following file:
- iengine/halo.h
Generated for Crystal Space by doxygen 1.4.7