iengine/lightmgr.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2004 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_LIGHTMGR_H__ 00020 #define __CS_IENGINE_LIGHTMGR_H__ 00021 00029 #include "csutil/scf.h" 00030 00031 struct iLight; 00032 struct iMeshWrapper; 00033 struct iSector; 00034 class csFrustum; 00035 00043 struct iLightSectorInfluence : public virtual iBase 00044 { 00045 SCF_INTERFACE(iLightSectorInfluence, 0, 0, 1); 00046 00048 virtual iSector* GetSector () const = 0; 00050 virtual iLight* GetLight () const = 0; 00052 virtual const csFrustum* GetFrustum () const = 0; 00053 }; 00054 00076 struct iLightManager : public virtual iBase 00077 { 00078 SCF_INTERFACE(iLightManager,2,0,0); 00096 virtual const csArray<iLightSectorInfluence*>& GetRelevantLights ( 00097 iMeshWrapper* logObject, int maxLights, bool desireSorting) = 0; 00098 }; 00099 00102 #endif // __CS_IENGINE_LIGHTMGR_H__ 00103
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