csplugincommon/render3d/normalizationcube.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2004 by Jorrit Tyberghein 00003 (C) 2004 by Frank Richter 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_NORMALIZATIONCUBE_H__ 00021 #define __CS_NORMALIZATIONCUBE_H__ 00022 00027 #include "csextern.h" 00028 #include "csutil/weakref.h" 00029 #include "csutil/scf_implementation.h" 00030 #include "csgfx/shadervar.h" 00031 #include "ivideo/txtmgr.h" 00032 00036 class CS_CRYSTALSPACE_EXPORT csNormalizationCubeAccessor : 00037 public scfImplementation1<csNormalizationCubeAccessor, iShaderVariableAccessor> 00038 { 00040 void FillNormalizationMapSide (unsigned char *normdata, int size, 00041 int xx, int xy, int xo, 00042 int yx, int yy, int yo, 00043 int zx, int zy, int zo); 00044 00045 int normalizeCubeSize; 00046 csWeakRef<iTextureManager> txtmgr; 00047 csRef<iTextureHandle> texture; 00048 public: 00049 00055 csNormalizationCubeAccessor (iTextureManager* txtmgr, int sideSize); 00056 virtual ~csNormalizationCubeAccessor (); 00057 00058 virtual void PreGetValue (csShaderVariable *variable); 00059 }; 00060 00061 #endif // __CS_NORMALIZATIONCUBE_H__
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