CrystalSpace

Public API Reference

csplugincommon/render3d/normalizationcube.h

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00001 /*
00002     Copyright (C) 2004 by Jorrit Tyberghein
00003               (C) 2004 by Frank Richter
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_NORMALIZATIONCUBE_H__
00021 #define __CS_NORMALIZATIONCUBE_H__
00022 
00027 #include "csextern.h"
00028 #include "csutil/weakref.h"
00029 #include "csutil/scf_implementation.h"
00030 #include "csgfx/shadervar.h"
00031 #include "ivideo/txtmgr.h"
00032 
00036 class CS_CRYSTALSPACE_EXPORT csNormalizationCubeAccessor : 
00037   public scfImplementation1<csNormalizationCubeAccessor, iShaderVariableAccessor>
00038 {
00040   void FillNormalizationMapSide (unsigned char *normdata, int size,
00041     int xx, int xy, int xo,
00042     int yx, int yy, int yo,
00043     int zx, int zy, int zo);
00044 
00045   int normalizeCubeSize;
00046   csWeakRef<iTextureManager> txtmgr;
00047   csRef<iTextureHandle> texture;
00048 public:
00049   
00055   csNormalizationCubeAccessor (iTextureManager* txtmgr, int sideSize);
00056   virtual ~csNormalizationCubeAccessor ();
00057 
00058   virtual void PreGetValue (csShaderVariable *variable);
00059 };
00060 
00061 #endif // __CS_NORMALIZATIONCUBE_H__

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