iengine/objwatch.h File Reference
Object change watcher. More...
#include "csutil/scf.h"
Go to the source code of this file.
Classes | |
struct | iObjectWatcher |
This is a generic object watcher. More... | |
struct | iObjectWatcherListener |
Implement this class if you're interested in hearing about object watcher events. More... | |
Operations | |
Operations indicate what has changed in one of the objects that is being watched. | |
#define | CS_WATCH_LIGHT_ATTENUATION 8 |
Light has changed attenuation. | |
#define | CS_WATCH_LIGHT_COLOR 4 |
Light has changed color. | |
#define | CS_WATCH_LIGHT_DESTROY 1 |
Light has been destroyed. | |
#define | CS_WATCH_LIGHT_MOVE 2 |
Light has moved. | |
#define | CS_WATCH_LIGHT_RADIUS 3 |
Light has changed radius. | |
#define | CS_WATCH_LIGHT_SECTOR 5 |
Light has changed sector. | |
#define | CS_WATCH_MOVABLE_CHANGED 7 |
Movable has changed otherwise. | |
#define | CS_WATCH_MOVABLE_DESTROY 6 |
Movable has been destroyed. | |
#define | CS_WATCH_NONE 0 |
No operation recorded yet. | |
#define | CS_WATCH_SECTOR_NEWMESH 9 |
Sector has a new mesh. | |
#define | CS_WATCH_SECTOR_REMOVEMESH 10 |
Sector has a removed mesh. |
Detailed Description
Object change watcher.
Definition in file objwatch.h.
Generated for Crystal Space by doxygen 1.4.7