iObjectWatcherListener Struct Reference
[Crystal Space 3D Engine]
Implement this class if you're interested in hearing about object watcher events.
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#include <iengine/objwatch.h>
Inheritance diagram for iObjectWatcherListener:
Public Member Functions | |
virtual void | ObjectChanged (int op, iSector *sector, iMeshWrapper *mesh)=0 |
A change has occured. | |
virtual void | ObjectChanged (int op, iLight *light)=0 |
A change has occured. | |
virtual void | ObjectChanged (int op, iMovable *movable)=0 |
A change has occured. |
Detailed Description
Implement this class if you're interested in hearing about object watcher events.This callback is used by:
Definition at line 72 of file objwatch.h.
Member Function Documentation
virtual void iObjectWatcherListener::ObjectChanged | ( | int | op, | |
iSector * | sector, | |||
iMeshWrapper * | mesh | |||
) | [pure virtual] |
A change has occured.
You can use the operation to examine what kind of change it is.
virtual void iObjectWatcherListener::ObjectChanged | ( | int | op, | |
iLight * | light | |||
) | [pure virtual] |
A change has occured.
You can use the operation to examine what kind of change it is.
virtual void iObjectWatcherListener::ObjectChanged | ( | int | op, | |
iMovable * | movable | |||
) | [pure virtual] |
A change has occured.
You can use the operation to examine what kind of change it is.
The documentation for this struct was generated from the following file:
- iengine/objwatch.h
Generated for Crystal Space by doxygen 1.4.7