imesh/particle.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2000 by W.C.A. Wijngaards 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IMESH_PARTICLE_H__ 00020 #define __CS_IMESH_PARTICLE_H__ 00021 00026 #include "csutil/scf.h" 00027 #include "csutil/array.h" 00028 00032 struct iLight; 00033 struct iMovable; 00034 struct iRenderView; 00035 struct iLightSectorInfluence; 00036 00037 class csColor; 00038 class csReversibleTransform; 00039 class csVector3; 00040 00041 struct csRenderMesh; 00042 00050 struct iParticle : public virtual iBase 00051 { 00052 SCF_INTERFACE (iParticle, 1, 0, 0); 00053 00058 virtual void SetPosition (const csVector3& pos) = 0; 00059 virtual const csVector3& GetPosition () const = 0; 00063 virtual void MovePosition (const csVector3& move) = 0; 00064 00066 virtual void AddColor (const csColor& col) = 0; 00068 virtual void ScaleBy (float factor) = 0; 00070 virtual void Rotate (float angle) = 0; 00071 00077 virtual void UpdateLighting (const csArray<iLightSectorInfluence*>& lights, 00078 const csReversibleTransform& transform) = 0; 00079 }; 00080 00083 #endif // __CS_IMESH_PARTICLE_H__
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