CrystalSpace

Public API Reference

cstool/procmesh.h

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00001 /*
00002     Copyright (C) 2006 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_PROCMESH_H__
00020 #define __CS_PROCMESH_H__
00021 
00026 #include "csextern.h"
00027 
00028 #include "csutil/ref.h"
00029 #include "csutil/scf_implementation.h"
00030 #include "iutil/objreg.h"
00031 #include "cstool/csview.h"
00032 
00033 struct iTextureHandle;
00034 
00038 class CS_CRYSTALSPACE_EXPORT csMeshOnTexture
00039 {
00040 private:
00041   csRef<iGraphics3D> g3d;
00042   csRef<iEngine> engine;
00043 
00044   // We will view the object through this view.
00045   csRef<csView> view;
00046   int cur_w, cur_h;
00047 
00048   void UpdateView (int w, int h);
00049 
00050 public:
00056   csMeshOnTexture (iObjectRegistry* object_reg);
00057   
00059   virtual ~csMeshOnTexture ();
00060 
00066   csView* GetView () const { return view; }
00067 
00074   void ScaleCamera (iMeshWrapper* mesh, int txtw, int txth);
00075 
00080   void ScaleCamera (iMeshWrapper* mesh, float distance);
00081 
00091   bool Render (iMeshWrapper* mesh, iTextureHandle* handle,
00092       bool persistent = false);
00093 };
00094 
00095 #endif // __CS_PROCMESH_H__
00096 

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