CrystalSpace

Public API Reference

csMeshOnTexture Class Reference

This class manages the rendering of a mesh on a texture. More...

#include <cstool/procmesh.h>

List of all members.

Public Member Functions

 csMeshOnTexture (iObjectRegistry *object_reg)
 Construct a csMeshOnTexture object.
csViewGetView () const
 Get the view that is represented by this mesh on texture instance.
bool Render (iMeshWrapper *mesh, iTextureHandle *handle, bool persistent=false)
 Render a mesh on a texture.
void ScaleCamera (iMeshWrapper *mesh, float distance)
 Look at a given mesh at a given distance.
void ScaleCamera (iMeshWrapper *mesh, int txtw, int txth)
 With the view camera transformation set at a certain spot in space, this function will try to move the camera as close as possible so that as much of the object is visible at the same time in the given texture resolution.
virtual ~csMeshOnTexture ()
 Destruct.


Detailed Description

This class manages the rendering of a mesh on a texture.

Definition at line 38 of file procmesh.h.


Constructor & Destructor Documentation

csMeshOnTexture::csMeshOnTexture ( iObjectRegistry object_reg  ) 

Construct a csMeshOnTexture object.

This will also create a private view that will be used to render the object with.

virtual csMeshOnTexture::~csMeshOnTexture (  )  [virtual]

Destruct.


Member Function Documentation

csView* csMeshOnTexture::GetView (  )  const [inline]

Get the view that is represented by this mesh on texture instance.

This can be used to setup the camera that you want to use here.

Definition at line 66 of file procmesh.h.

bool csMeshOnTexture::Render ( iMeshWrapper mesh,
iTextureHandle handle,
bool  persistent = false 
)

Render a mesh on a texture.

Returns false on failure. Error will have been reported on the reporter.

If 'persistent' is true then the current contents of the texture will be copied on screen before drawing occurs (in the first call to BeginDraw). Otherwise it is assumed that you fully render the texture.

void csMeshOnTexture::ScaleCamera ( iMeshWrapper mesh,
float  distance 
)

Look at a given mesh at a given distance.

The relative orientation to the mesh remains unchanged.

void csMeshOnTexture::ScaleCamera ( iMeshWrapper mesh,
int  txtw,
int  txth 
)

With the view camera transformation set at a certain spot in space, this function will try to move the camera as close as possible so that as much of the object is visible at the same time in the given texture resolution.


The documentation for this class was generated from the following file:
Generated for Crystal Space by doxygen 1.4.7