CrystalSpace

Public API Reference

iengine/region.h

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00001 /*
00002     Crystal Space 3D engine
00003     Copyright (C) 2000 by Jorrit Tyberghein
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_IENGINE_REGION_H__
00021 #define __CS_IENGINE_REGION_H__
00022 
00030 #include "csutil/scf.h"
00031 
00032 struct iCameraPosition;
00033 struct iCollection;
00034 struct iMaterialWrapper;
00035 struct iMeshWrapper;
00036 struct iMeshFactoryWrapper;
00037 struct iObject;
00038 struct iSector;
00039 struct iTextureWrapper;
00040 
00051 struct iRegion : public virtual iBase
00052 {
00053   SCF_INTERFACE(iRegion, 2,0,0);
00055   virtual iObject *QueryObject() = 0;
00056 
00060   virtual void Add (iObject *obj) = 0;
00061 
00065   virtual void Remove (iObject *obj) = 0;
00066 
00071   virtual void Clear () = 0;
00072 
00076   virtual void DeleteAll () = 0;
00077 
00081   virtual bool PrepareTextures () = 0;
00082 
00086   virtual bool ShineLights () = 0;
00087 
00094   virtual bool Prepare () = 0;
00095 
00097   virtual iSector *FindSector (const char *iName) = 0;
00099   virtual iMeshWrapper *FindMeshObject (const char *iName) = 0;
00101   virtual iMeshFactoryWrapper *FindMeshFactory (const char *iName) = 0;
00103   virtual iTextureWrapper *FindTexture (const char *iName) = 0;
00105   virtual iMaterialWrapper *FindMaterial (const char *iName) = 0;
00107   virtual iCameraPosition *FindCameraPosition (const char *iName) = 0;
00108 #include "csutil/win32/msvc_deprecated_warn_off.h"
00110   virtual iCollection *FindCollection (const char *iName) = 0;
00111 #include "csutil/win32/msvc_deprecated_warn_on.h"
00112 
00118   virtual bool IsInRegion (iObject* obj) = 0;
00119 };
00120 
00127 struct iRegionList : public virtual iBase
00128 {
00129   SCF_INTERFACE(iRegionList, 2,0,0);
00131   virtual int GetCount () const = 0;
00132 
00134   virtual iRegion *Get (int n) const = 0;
00135 
00137   virtual int Add (iRegion *obj) = 0;
00138 
00140   virtual bool Remove (iRegion *obj) = 0;
00141 
00143   virtual bool Remove (int n) = 0;
00144 
00146   virtual void RemoveAll () = 0;
00147 
00149   virtual int Find (iRegion *obj) const = 0;
00150 
00152   virtual iRegion *FindByName (const char *Name) const = 0;
00153 };
00154 
00157 #endif // __CS_IENGINE_REGION_H__

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