CrystalSpace

Public API Reference

iCameraPosition Struct Reference
[Views & Cameras]

A camera position. More...

#include <iengine/campos.h>

Inheritance diagram for iCameraPosition:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void ClearFarPlane ()=0
 Clear the far plane so no clipping will occur.
virtual iCameraPositionClone () const =0
 Create a clone this camera position.
virtual csPlane3GetFarPlane () const =0
 Get the current far plane (or 0 if none is defined).
virtual const csVector3GetForwardVector ()=0
 Return the 'front' vector.
virtual const csVector3GetPosition ()=0
 Return the position.
virtual const char * GetSector ()=0
 Return the home sector.
virtual const csVector3GetUpwardVector ()=0
 Return the 'up' vector.
virtual bool Load (iCamera *, iEngine *)=0
 Load the camera position into a camera object.
virtual iObjectQueryObject ()=0
 Get the iObject for this camera position.
virtual void Set (const char *sector, const csVector3 &pos, const csVector3 &forward, const csVector3 &upward)=0
 Set all attributes of the camera position.
virtual void SetFarPlane (csPlane3 *pl)=0
 Set the 3D far plane used to clip all geometry.
virtual void SetForwardVector (const csVector3 &v)=0
 Set the 'front' vector.
virtual void SetPosition (const csVector3 &p)=0
 Set the position.
virtual void SetSector (const char *Name)=0
 Set the home sector.
virtual void SetUpwardVector (const csVector3 &v)=0
 Set the 'up' vector.

Detailed Description

A camera position.

This object can be used to initialize a camera object to a certain state. It has the following properties:

Main creators of instances implementing this interface:

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 60 of file campos.h.


Member Function Documentation

virtual void iCameraPosition::ClearFarPlane (  )  [pure virtual]

Clear the far plane so no clipping will occur.

This is equivalent to SetFarPlane(0).

virtual iCameraPosition* iCameraPosition::Clone (  )  const [pure virtual]

Create a clone this camera position.

virtual csPlane3* iCameraPosition::GetFarPlane (  )  const [pure virtual]

Get the current far plane (or 0 if none is defined).

virtual const csVector3& iCameraPosition::GetForwardVector (  )  [pure virtual]

Return the 'front' vector.

virtual const csVector3& iCameraPosition::GetPosition (  )  [pure virtual]

Return the position.

virtual const char* iCameraPosition::GetSector (  )  [pure virtual]

Return the home sector.

virtual const csVector3& iCameraPosition::GetUpwardVector (  )  [pure virtual]

Return the 'up' vector.

virtual bool iCameraPosition::Load ( iCamera ,
iEngine  
) [pure virtual]

Load the camera position into a camera object.

virtual iObject* iCameraPosition::QueryObject (  )  [pure virtual]

Get the iObject for this camera position.

virtual void iCameraPosition::Set ( const char *  sector,
const csVector3 pos,
const csVector3 forward,
const csVector3 upward 
) [pure virtual]

Set all attributes of the camera position.

virtual void iCameraPosition::SetFarPlane ( csPlane3 pl  )  [pure virtual]

Set the 3D far plane used to clip all geometry.

If the pointer is 0 then far plane clipping will be disabled. Otherwise it will be enabled and the plane will be copied (so you can free or reuse the pointer you give here). Note that the far-plane will cull away geometry which is on the negative side of the plane (with csPlane3::Classify() function).

virtual void iCameraPosition::SetForwardVector ( const csVector3 v  )  [pure virtual]

Set the 'front' vector.

virtual void iCameraPosition::SetPosition ( const csVector3 p  )  [pure virtual]

Set the position.

virtual void iCameraPosition::SetSector ( const char *  Name  )  [pure virtual]

Set the home sector.

virtual void iCameraPosition::SetUpwardVector ( const csVector3 v  )  [pure virtual]

Set the 'up' vector.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.4.7