cstool/rendermeshlist.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2003 by Marten Svanfeldt 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_RENDERMESHLIST_H__ 00020 #define __CS_RENDERMESHLIST_H__ 00021 00026 #include "csextern.h" 00027 00028 #include "csgeom/vector3.h" 00029 #include "csutil/parray.h" 00030 00031 #include "ivideo/graph3d.h" 00032 00033 struct iEngine; 00034 struct iMeshWrapper; 00035 struct iObjectRegistry; 00036 struct iRenderView; 00037 00038 struct csRenderMesh; 00039 00040 00045 class CS_CRYSTALSPACE_EXPORT csRenderMeshList 00046 { 00047 public: 00053 csRenderMeshList (iEngine* engine); 00054 00058 ~csRenderMeshList (); 00059 00063 void AddRenderMeshes (csRenderMesh** meshes, int num, long renderPriority, 00064 csZBufMode z_buf_mode, iMeshWrapper* mesh); 00065 00070 size_t SortMeshLists (iRenderView *rview); 00071 00075 void GetSortedMeshes (csRenderMesh** meshes, iMeshWrapper** imeshes); 00076 00080 void Empty (); 00081 00082 private: 00083 struct meshListEntry 00084 { 00085 csRenderMesh* rm; 00086 iMeshWrapper* mesh; 00087 00088 meshListEntry (csRenderMesh* mesh, iMeshWrapper* imesh) 00089 : rm(mesh), mesh(imesh) {} 00090 }; 00091 00093 struct renderMeshListInfo 00094 { 00096 long renderPriority; 00097 00099 int sortingOption; 00100 00102 csArray<meshListEntry> meshList; 00103 00104 }; 00105 00106 csPDelArray < renderMeshListInfo > renderList; 00107 iEngine* engine; 00108 00109 static int SortMeshMaterial (meshListEntry const& me1, 00110 meshListEntry const& me2); 00111 static int SortMeshBack2Front (meshListEntry const& me1, 00112 meshListEntry const& me2); 00113 static int SortMeshFront2Back (meshListEntry const& me1, 00114 meshListEntry const& me2); 00115 static csVector3 sort_CameraPosition; 00116 }; 00117 00118 #endif //__CS_RENDERMESHLIST_H__
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