3D
[Graphics]
Namespaces | |
namespace | CS |
Classes | |
struct | csAlphaMode |
Describes how to deal with alpha values in textures. More... | |
struct | csCoreRenderMesh |
Data required by the renderer to draw a mesh. More... | |
class | csRenderBufferHolder |
Holder of standard renderbuffers. More... | |
struct | csRenderMesh |
Mesh data as returned by mesh plugins. More... | |
struct | csRenderMeshModes |
Mesh render mode information. More... | |
class | csShaderVariable |
Storage class for "shader vars", inheritable variables in the shader system. More... | |
struct | iFireTexture |
Interface to the 'fire' procedural texture. More... | |
struct | iHalo |
iHalo: used to render halos (aka "light globes"). More... | |
struct | iMaterial |
This class represents a material as seen from the engine view. More... | |
struct | iProcTexture |
Interface to a texture factory. More... | |
struct | iRenderBuffer |
This is a general buffer. More... | |
struct | iRenderBufferAccessor |
Interface for renderbuffer accessor. More... | |
struct | iRendererLightmap |
A lightmap registered with a renderer. More... | |
struct | iShaderVariableAccessor |
Interface to an accessorcallback for shadervariables. More... | |
struct | iSuperLightmap |
A super light map. More... | |
struct | iTextureFactory |
Interface to a texture factory. More... | |
struct | iTextureHandle |
A texture handle as returned by iTextureManager. More... | |
struct | iTextureManager |
This is the standard texture manager interface. More... | |
struct | iTextureType |
Texture type. More... | |
struct | iTextureType |
Texture type. More... | |
Clipping requirement for DrawTriangleMesh | |
#define | CS_CLIP_NEEDED 1 |
Clipping may be needed. | |
#define | CS_CLIP_NOT 0 |
No clipping required. | |
Type of clipper (for iGraphics3D::SetClipper()) | |
#define | CS_CLIPPER_NONE -1 |
There is no clipper. | |
#define | CS_CLIPPER_OPTIONAL 0 |
Clipper is optional. | |
#define | CS_CLIPPER_REQUIRED 2 |
Clipper is required. | |
#define | CS_CLIPPER_TOPLEVEL 1 |
Clipper is top-level. | |
Mix mode: Default modes | |
A set of commonly used mix modes. | |
#define | CS_FX_ADD (CS_MIXMODE_BLEND(ONE, ONE) | CS_MIXMODE_ALPHATEST_DISABLE) |
Additive blending. Formula: =SRC+DST . | |
#define | CS_FX_ALPHA (CS_MIXMODE_BLEND(SRCALPHA, SRCALPHA_INV) | CS_MIXMODE_ALPHATEST_DISABLE) |
Alpha blending. | |
#define | CS_FX_COPY (CS_MIXMODE_TYPE_AUTO | CS_MIXMODE_ALPHATEST_AUTO) |
This mixmode uses alpha smooth blending, binary blending (ie enabled alpha test) and no blending depending on the contents of csRenderMesh::alphaMode. | |
#define | CS_FX_DESTALPHAADD (CS_MIXMODE_BLEND(DSTALPHA, ONE) | CS_MIXMODE_ALPHATEST_DISABLE) |
Multiply source color with destination alpha and add. | |
#define | CS_FX_FLAT (0x04000000) |
Flat shading flag. | |
#define | CS_FX_MASK_ALPHA (0x000000FF) |
Mixmode alpha part. | |
#define | CS_FX_MASK_MIXMODE (0xf0ff0000) |
Bit mask for bits relevant to mix mode comparison; contains type, alpha test flags and blending op factors. | |
#define | CS_FX_MESH (CS_MIXMODE_TYPE_MESH) |
Use the mix mode of the mesh mix mode. | |
#define | CS_FX_MULTIPLY (CS_MIXMODE_BLEND(DSTCOLOR, ZERO) | CS_MIXMODE_ALPHATEST_DISABLE) |
Multiplicative blending. Formula: =SRC*DST . | |
#define | CS_FX_MULTIPLY2 (CS_MIXMODE_BLEND(DSTCOLOR, SRCCOLOR) | CS_MIXMODE_ALPHATEST_DISABLE) |
Multiplicative doubling blending. Formula: =2*SRC*DST . | |
#define | CS_FX_PREMULTALPHA (CS_MIXMODE_BLEND(ONE, SRCALPHA_INV) | CS_MIXMODE_ALPHATEST_DISABLE) |
Multiply destination color with inverse source alpha and add source color. | |
#define | CS_FX_SRCALPHAADD (CS_MIXMODE_BLEND(SRCALPHA, ONE) | CS_MIXMODE_ALPHATEST_DISABLE) |
Multiply source color with source alpha and add. | |
#define | CS_FX_TRANSPARENT (CS_MIXMODE_BLEND(ZERO, ONE) | CS_MIXMODE_ALPHATEST_DISABLE) |
Transparent blending (keep framebuffer unmodified). | |
Mix mode: alpha helpers | |
#define | CS_FX_SETALPHA(alpha) (CS_FX_ALPHA | uint ((alpha) * CS_FX_MASK_ALPHA)) |
Macro for setting of alpha bits into mixmode (alpha between 0 and 1). | |
#define | CS_FX_SETALPHA_INT(alpha) (CS_FX_ALPHA | uint ((alpha) & CS_FX_MASK_ALPHA)) |
Macro for setting of alpha bits into mixmode (alpha between 0 and 255). | |
Mix mode: Alpha test flags | |
Enabled alpha test (or binary alpha) means that a fragment is only drawn when its alpha component is above a certain threshold, and discarded otherwise. | |
#define | CS_MIXMODE_ALPHATEST_AUTO (0x00000000) |
Automatic alpha test. | |
#define | CS_MIXMODE_ALPHATEST_DISABLE (0x20000000) |
Unconditionally disable alpha test. | |
#define | CS_MIXMODE_ALPHATEST_ENABLE (0x10000000) |
Unconditionally enable alpha test. | |
#define | CS_MIXMODE_ALPHATEST_MASK (0x30000000) |
Bit mask to extract the alpha test flag from a mixmode specifier. | |
Mix mode: Blending mode helpers | |
#define | CS_MIXMODE_BLEND(Src, Dst) |
Helper macro to construct a blending operation mixmode Src and Dst are blending op factors , however sans the CS_MIXMODE_FACT_ prefix. | |
#define | CS_MIXMODE_BLENDOP_DST(mode) ((mode >> 16) & CS_MIXMODE_FACT_MASK) |
Helper macro to extract the dstFactor from a blending op mixmode. | |
#define | CS_MIXMODE_BLENDOP_SRC(mode) ((mode >> 20) & CS_MIXMODE_FACT_MASK) |
Helper macro to extract the srcFactor from a blending op mixmode. | |
Mix mode: Types | |
The mix mode specifies how a shaded fragment (denoted as SRC ) is mixed (or blended) with the framebuffer fragment (DST ). | |
#define | CS_MIXMODE_TYPE_AUTO (0x00000000) |
Automatic blending mode. | |
#define | CS_MIXMODE_TYPE_BLENDOP (0x40000000) |
Blend with a blending operation. | |
#define | CS_MIXMODE_TYPE_MASK (0xc0000000) |
Bit mask to extract the type from a mixmode specifier. | |
#define | CS_MIXMODE_TYPE_MESH (0x80000000) |
Use the mix mode of the mesh mix mode. | |
Texture registration flags. | |
During texture registration you should tell the manager which way you're going to use the texture: whenever you're going to use it for 2D (DrawPixmap ()), for 3D (DrawPolygon ()), whenever the texture will be dynamically modified. | |
#define | CS_TEXTURE_2D 0x00000001 |
You're going to use the texture for 2D drawing. | |
#define | CS_TEXTURE_3D 0x00000002 |
You're going to use the texture for 3D drawing. | |
#define | CS_TEXTURE_CLAMP 0x00000010 |
This texture will not be tiled, and color lookups outside the 0. | |
#define | CS_TEXTURE_NOFILTER 0x00000020 |
This texture will not be filtered, even if texture filtering is available. | |
#define | CS_TEXTURE_NOMIPMAPS 0x00000008 |
Create mipmaps for this texture? Sometimes we know in advance that some texture will need just one mipmap (or we just don't care about the mipmapping artifacts because of, say, how texture is looking (smoothed etc)). | |
#define | CS_TEXTURE_NPOTS 0x00000040 |
Store texture as non-power-of-two sized (NPOTS) if possible. | |
#define | CS_TEXTURE_SCALE_DOWN 0x00000100 |
Texture resizing control flag. | |
#define | CS_TEXTURE_SCALE_UP 0x00000080 |
Texture resizing control flag. | |
iGraphics3D::BeginDraw() flags | |
#define | CSDRAW_2DGRAPHICS 0x00000001 |
We're going to draw 2D graphics. | |
#define | CSDRAW_3DGRAPHICS 0x00000002 |
We're going to draw 3D graphics. | |
#define | CSDRAW_CLEARSCREEN 0x00000020 |
Clear frame buffer ? | |
#define | CSDRAW_CLEARZBUFFER 0x00000010 |
Clear Z-buffer ? | |
Defines | |
#define | CS_BUFFER_MAKE_MASKABLE(x) (1<<(x)) |
#define | CS_MATERIAL_TEXTURE_DIFFUSE "tex diffuse" |
Name string for the material "diffuse" texture. | |
#define | CS_MATERIAL_VARNAME_FLATCOLOR "mat flatcolor" |
Name string for the material "flat color" shader var. | |
#define | CS_VATTRIB_GENERIC_FIRST 100 |
#define | CS_VATTRIB_GENERIC_LAST (CS_VATTRIB_GENERIC_FIRST + 15) |
#define | CS_VATTRIB_IS_GENERIC(va) ((va >= CS_VATTRIB_GENERIC_FIRST) && (va <=CS_VATTRIB_GENERIC_LAST)) |
#define | CS_VATTRIB_IS_SPECIFIC(va) ((va >= CS_VATTRIB_SPECIFIC_FIRST) && (va <=CS_VATTRIB_SPECIFIC_LAST)) |
#define | CS_VATTRIB_SPECIFIC_FIRST 0 |
#define | CS_VATTRIB_SPECIFIC_LAST 15 |
Enumerations | |
enum | { CS_MIXMODE_FACT_ZERO = 0x0, CS_MIXMODE_FACT_ONE = 0x1, CS_MIXMODE_FACT_SRCCOLOR = 0x2, CS_MIXMODE_FACT_SRCCOLOR_INV = 0x3, CS_MIXMODE_FACT_DSTCOLOR = 0x4, CS_MIXMODE_FACT_DSTCOLOR_INV = 0x5, CS_MIXMODE_FACT_SRCALPHA = 0x6, CS_MIXMODE_FACT_SRCALPHA_INV = 0x7, CS_MIXMODE_FACT_DSTALPHA = 0x8, CS_MIXMODE_FACT_DSTALPHA_INV = 0x9, CS_MIXMODE_FACT_COUNT = 0xa, CS_MIXMODE_FACT_MASK = 0xf } |
Mix mode: Blending op factors. More... | |
enum | csRenderBufferComponentType |
Type of components. More... | |
enum | csRenderBufferLockType { , CS_BUF_LOCK_READ, CS_BUF_LOCK_NORMAL } |
Type of lock of a render buffer. More... | |
enum | csRenderBufferName { , CS_BUFFER_INDEX, CS_BUFFER_POSITION, CS_BUFFER_NORMAL, CS_BUFFER_COLOR, CS_BUFFER_COLOR_UNLIT, CS_BUFFER_TEXCOORD0, CS_BUFFER_TEXCOORD1, CS_BUFFER_TEXCOORD2, CS_BUFFER_TEXCOORD3, CS_BUFFER_TEXCOORD_LIGHTMAP, CS_BUFFER_GENERIC0, CS_BUFFER_GENERIC1, CS_BUFFER_GENERIC2, CS_BUFFER_GENERIC3, CS_BUFFER_TANGENT, CS_BUFFER_BINORMAL, CS_BUFFER_COUNT } |
Defines the names of the renderbuffers as provided by the meshes. More... | |
enum | csRenderBufferNameMask { CS_BUFFER_INDEX_MASK = 1 << CS_BUFFER_INDEX, CS_BUFFER_POSITION_MASK = 1 << CS_BUFFER_POSITION, CS_BUFFER_NORMAL_MASK = 1 << CS_BUFFER_NORMAL, CS_BUFFER_COLOR_MASK = 1 << CS_BUFFER_COLOR, CS_BUFFER_COLOR_LIGHTING_MASK = 1 << CS_BUFFER_COLOR_UNLIT, CS_BUFFER_TEXCOORD0_MASK = 1 << CS_BUFFER_TEXCOORD0, CS_BUFFER_TEXCOORD1_MASK = 1 << CS_BUFFER_TEXCOORD1, CS_BUFFER_TEXCOORD2_MASK = 1 << CS_BUFFER_TEXCOORD2, CS_BUFFER_TEXCOORD3_MASK = 1 << CS_BUFFER_TEXCOORD3, CS_BUFFER_TEXCOORD_LIGHTMAP_MASK = 1 << CS_BUFFER_TEXCOORD_LIGHTMAP, CS_BUFFER_GENERIC0_MASK = 1 << CS_BUFFER_GENERIC0, CS_BUFFER_GENERIC1_MASK = 1 << CS_BUFFER_GENERIC1, CS_BUFFER_GENERIC2_MASK = 1 << CS_BUFFER_GENERIC2, CS_BUFFER_GENERIC3_MASK = 1 << CS_BUFFER_GENERIC3, CS_BUFFER_TANGENT_MASK = 1 << CS_BUFFER_TANGENT, CS_BUFFER_BINORMAL_MASK = 1 << CS_BUFFER_BINORMAL, CS_BUFFER_ALL_MASK = ~0 } |
Masks for renderbuffer accessors. More... | |
enum | csRenderBufferType { CS_BUF_DYNAMIC, CS_BUF_STATIC, CS_BUF_STREAM } |
Buffer usage type. More... | |
enum | csVertexAttrib { CS_VATTRIB_UNUSED = -2, CS_VATTRIB_INVALID = -1, CS_VATTRIB_POSITION = CS_VATTRIB_SPECIFIC_FIRST + 0, CS_VATTRIB_WEIGHT = CS_VATTRIB_SPECIFIC_FIRST + 1, CS_VATTRIB_NORMAL = CS_VATTRIB_SPECIFIC_FIRST + 2, CS_VATTRIB_COLOR = CS_VATTRIB_SPECIFIC_FIRST + 3, CS_VATTRIB_PRIMARY_COLOR = CS_VATTRIB_SPECIFIC_FIRST + 3, CS_VATTRIB_SECONDARY_COLOR = CS_VATTRIB_SPECIFIC_FIRST + 4, CS_VATTRIB_FOGCOORD = CS_VATTRIB_SPECIFIC_FIRST + 5, CS_VATTRIB_TEXCOORD = CS_VATTRIB_SPECIFIC_FIRST + 8, CS_VATTRIB_TEXCOORD0 = CS_VATTRIB_SPECIFIC_FIRST + 8, CS_VATTRIB_TEXCOORD1 = CS_VATTRIB_SPECIFIC_FIRST + 9, CS_VATTRIB_TEXCOORD2 = CS_VATTRIB_SPECIFIC_FIRST + 10, CS_VATTRIB_TEXCOORD3 = CS_VATTRIB_SPECIFIC_FIRST + 11, CS_VATTRIB_TEXCOORD4 = CS_VATTRIB_SPECIFIC_FIRST + 12, CS_VATTRIB_TEXCOORD5 = CS_VATTRIB_SPECIFIC_FIRST + 13, CS_VATTRIB_TEXCOORD6 = CS_VATTRIB_SPECIFIC_FIRST + 14, CS_VATTRIB_TEXCOORD7 = CS_VATTRIB_SPECIFIC_FIRST + 15, CS_VATTRIB_0 = CS_VATTRIB_GENERIC_FIRST + 0, CS_VATTRIB_1 = CS_VATTRIB_GENERIC_FIRST + 1, CS_VATTRIB_2 = CS_VATTRIB_GENERIC_FIRST + 2, CS_VATTRIB_3 = CS_VATTRIB_GENERIC_FIRST + 3, CS_VATTRIB_4 = CS_VATTRIB_GENERIC_FIRST + 4, CS_VATTRIB_5 = CS_VATTRIB_GENERIC_FIRST + 5, CS_VATTRIB_6 = CS_VATTRIB_GENERIC_FIRST + 6, CS_VATTRIB_7 = CS_VATTRIB_GENERIC_FIRST + 7, CS_VATTRIB_8 = CS_VATTRIB_GENERIC_FIRST + 8, CS_VATTRIB_9 = CS_VATTRIB_GENERIC_FIRST + 9, CS_VATTRIB_10 = CS_VATTRIB_GENERIC_FIRST + 10, CS_VATTRIB_11 = CS_VATTRIB_GENERIC_FIRST + 11, CS_VATTRIB_12 = CS_VATTRIB_GENERIC_FIRST + 12, CS_VATTRIB_13 = CS_VATTRIB_GENERIC_FIRST + 13, CS_VATTRIB_14 = CS_VATTRIB_GENERIC_FIRST + 14 } |
Vertex attributes. More... | |
enum | csZBufMode { CS_ZBUF_NONE = 0x00000000, CS_ZBUF_FILL = 0x00000001, CS_ZBUF_TEST = 0x00000002, CS_ZBUF_USE = 0x00000003, CS_ZBUF_EQUAL = 0x00000004, CS_ZBUF_INVERT = 0x00000005, CS_ZBUF_MESH = 0x80000000, CS_ZBUF_MESH2 = 0x80000001 } |
Z-buffer modes. More... | |
Variables | |
static const size_t | csRenderBufferComponentSizes [CS_BUFCOMP_TYPECOUNT] |
Sizes of individual buffer components in bytes. |
Define Documentation
#define CS_CLIP_NEEDED 1 |
#define CS_CLIP_NOT 0 |
#define CS_FX_ADD (CS_MIXMODE_BLEND(ONE, ONE) | CS_MIXMODE_ALPHATEST_DISABLE) |
#define CS_FX_ALPHA (CS_MIXMODE_BLEND(SRCALPHA, SRCALPHA_INV) | CS_MIXMODE_ALPHATEST_DISABLE) |
Alpha blending.
Formula: =(1-srcAlpha)*SRC + srcAlpha*DST
- Remarks:
- Usually used with a non-zero alpha part.
- See also:
- CS_FX_MASK_ALPHA,
#define CS_FX_COPY (CS_MIXMODE_TYPE_AUTO | CS_MIXMODE_ALPHATEST_AUTO) |
This mixmode uses alpha smooth blending, binary blending (ie enabled alpha test) and no blending depending on the contents of csRenderMesh::alphaMode.
- Remarks:
- For a "true" copy mixmode that just writes the source fragment color to the frame buffer, you can use:
CS_MIXMODE_BLEND(ONE, ZERO) | CS_MIXMODE_ALPHATEST_DISABLE
Definition at line 332 of file graph3d.h.
Referenced by csRenderMeshModes::csRenderMeshModes(), and csMeshObject::GetMixMode().
#define CS_FX_DESTALPHAADD (CS_MIXMODE_BLEND(DSTALPHA, ONE) | CS_MIXMODE_ALPHATEST_DISABLE) |
#define CS_FX_MASK_ALPHA (0x000000FF) |
Mixmode alpha part.
Values range from 0(opaque) to 255 (transparent) (note that this is the reverse of the "common" alpha meaning). When this part is non-null, the renderer will scale the incoming color buffer alpha components by the (inverse of) this value.
- Remarks:
- The scaling may be relatively expensive, it is recommended to scale the vertex alpha by other means, e.g. through a vertex program.
#define CS_FX_MASK_MIXMODE (0xf0ff0000) |
#define CS_FX_MESH (CS_MIXMODE_TYPE_MESH) |
#define CS_FX_MULTIPLY (CS_MIXMODE_BLEND(DSTCOLOR, ZERO) | CS_MIXMODE_ALPHATEST_DISABLE) |
#define CS_FX_MULTIPLY2 (CS_MIXMODE_BLEND(DSTCOLOR, SRCCOLOR) | CS_MIXMODE_ALPHATEST_DISABLE) |
#define CS_FX_PREMULTALPHA (CS_MIXMODE_BLEND(ONE, SRCALPHA_INV) | CS_MIXMODE_ALPHATEST_DISABLE) |
Multiply destination color with inverse source alpha and add source color.
Formula: =SRC + DST*(1-srcalpha)
- Remarks:
- When the
SRC
alpha component was multiplied into the source color, this acts like alpha blending; if it was not, it acts like additive blending. Hence, this mixmode can be used to use both additive and alpha blending on the same triangle even and interpolate between those two "extremes" by appropriate choice of the color and alpha values.
#define CS_FX_SETALPHA | ( | alpha | ) | (CS_FX_ALPHA | uint ((alpha) * CS_FX_MASK_ALPHA)) |
Macro for setting of alpha bits into mixmode (alpha between 0 and 1).
Definition at line 408 of file graph3d.h.
Referenced by csParticleSystem::SetAlpha().
#define CS_FX_SETALPHA_INT | ( | alpha | ) | (CS_FX_ALPHA | uint ((alpha) & CS_FX_MASK_ALPHA)) |
#define CS_FX_SRCALPHAADD (CS_MIXMODE_BLEND(SRCALPHA, ONE) | CS_MIXMODE_ALPHATEST_DISABLE) |
#define CS_FX_TRANSPARENT (CS_MIXMODE_BLEND(ZERO, ONE) | CS_MIXMODE_ALPHATEST_DISABLE) |
#define CS_MATERIAL_TEXTURE_DIFFUSE "tex diffuse" |
#define CS_MATERIAL_VARNAME_FLATCOLOR "mat flatcolor" |
#define CS_MIXMODE_ALPHATEST_AUTO (0x00000000) |
#define CS_MIXMODE_ALPHATEST_DISABLE (0x20000000) |
#define CS_MIXMODE_ALPHATEST_ENABLE (0x10000000) |
#define CS_MIXMODE_ALPHATEST_MASK (0x30000000) |
#define CS_MIXMODE_BLEND | ( | Src, | |||
Dst | ) |
Value:
(CS_MIXMODE_TYPE_BLENDOP \ | (CS_MIXMODE_FACT_ ## Src << 20) | (CS_MIXMODE_FACT_ ## Dst << 16))
E.g.:
uint mixmode = CS_MIXMODE_BLEND(SRCALPHA, SRCALPHA_INV);
#define CS_MIXMODE_BLENDOP_DST | ( | mode | ) | ((mode >> 16) & CS_MIXMODE_FACT_MASK) |
#define CS_MIXMODE_BLENDOP_SRC | ( | mode | ) | ((mode >> 20) & CS_MIXMODE_FACT_MASK) |
#define CS_MIXMODE_TYPE_AUTO (0x00000000) |
#define CS_MIXMODE_TYPE_BLENDOP (0x40000000) |
Blend with a blending operation.
The fragment value written to the framebuffer is computed from the formula SRC
* srcFactor
+ DST
* dstFactor
. srcFactor
and dstFactor
are one of CS_MIXMODE_FACT_xxx , encoded into the mixmode specifier with CS_MIXMODE_BLEND.
#define CS_MIXMODE_TYPE_MASK (0xc0000000) |
#define CS_MIXMODE_TYPE_MESH (0x80000000) |
#define CS_TEXTURE_2D 0x00000001 |
#define CS_TEXTURE_3D 0x00000002 |
#define CS_TEXTURE_CLAMP 0x00000010 |
#define CS_TEXTURE_NOFILTER 0x00000020 |
#define CS_TEXTURE_NOMIPMAPS 0x00000008 |
Create mipmaps for this texture? Sometimes we know in advance that some texture will need just one mipmap (or we just don't care about the mipmapping artifacts because of, say, how texture is looking (smoothed etc)).
This flag is a hint for texture manager so that it will know this.
Note that if texture is not registered for 3D usage (i.e. if CS_TEXTURE_3D is not set) this flag does not matter - 2D textures do not use mipmaps.
#define CS_TEXTURE_NPOTS 0x00000040 |
Store texture as non-power-of-two sized (NPOTS) if possible.
- Remarks:
- On a lot of hardware, support for NPOTS-texture is rather limited; for example, commonly only clamped and textures without mipmaps are supported, hence a texture may only be considered for NPOTS use if the CS_TEXTURE_CLAMP and CS_TEXTURE_NOMIPMAPS flags are also set. Some hardware may not support NPOTS textures at all. It is at the discretion of the renderer to decide whether a texture really becomes NPOTS or not. This flag serves merely as an expression of the wish that a texture should be NPOTS, if possible. If that cannot be granted, the flag will be removed (thus you can query whether a texture was stored NPOTS or not by checking if this flag is set on it).
#define CS_TEXTURE_SCALE_DOWN 0x00000100 |
Texture resizing control flag.
If a texture needs to be resized to power-of-two dimensions (either because non-power-of-two textures are not supported or just not requested), specify that powers of two smaller than or equal to the original dimensions should be selected.
- See also:
- CS_TEXTURE_SCALE_UP
- Remarks:
- If none or both texture scale flags are specified, the renderer will decide whether a dimension is scaled up or down.
#define CS_TEXTURE_SCALE_UP 0x00000080 |
Texture resizing control flag.
If a texture needs to be resized to power-of-two dimensions (either because non-power-of-two textures are not supported or just not requested), specify that powers of two larger than or equal to the original dimensions should be selected.
- See also:
- CS_TEXTURE_SCALE_DOWN
- Remarks:
- If none or both texture scale flags are specified, the renderer will decide whether a dimension is scaled up or down.
#define CSDRAW_2DGRAPHICS 0x00000001 |
#define CSDRAW_3DGRAPHICS 0x00000002 |
Enumeration Type Documentation
anonymous enum |
Mix mode: Blending op factors.
- Enumerator:
enum csRenderBufferName |
Defines the names of the renderbuffers as provided by the meshes.
- Remarks:
- These constants are used to generate a mask (see csRenderBufferNameMask), hence their number should be kept below 32.
- Enumerator:
Masks for renderbuffer accessors.
- Enumerator:
enum csRenderBufferType |
Buffer usage type.
Drivers may do some optimizations based on this value. Use a type that most closely matches the intended use.
enum csVertexAttrib |
Vertex attributes.
- Enumerator:
enum csZBufMode |
Z-buffer modes.
- Enumerator:
Enumerator Documentation
CS_VATTRIB_1 = CS_VATTRIB_GENERIC_FIRST + 1 |
General vertex attribute.
CS_VATTRIB_10 = CS_VATTRIB_GENERIC_FIRST + 10 |
General vertex attribute.
CS_VATTRIB_11 = CS_VATTRIB_GENERIC_FIRST + 11 |
General vertex attribute.
CS_VATTRIB_12 = CS_VATTRIB_GENERIC_FIRST + 12 |
General vertex attribute.
CS_VATTRIB_13 = CS_VATTRIB_GENERIC_FIRST + 13 |
General vertex attribute.
CS_VATTRIB_14 = CS_VATTRIB_GENERIC_FIRST + 14 |
General vertex attribute.
CS_VATTRIB_2 = CS_VATTRIB_GENERIC_FIRST + 2 |
General vertex attribute.
CS_VATTRIB_3 = CS_VATTRIB_GENERIC_FIRST + 3 |
General vertex attribute.
CS_VATTRIB_4 = CS_VATTRIB_GENERIC_FIRST + 4 |
General vertex attribute.
CS_VATTRIB_5 = CS_VATTRIB_GENERIC_FIRST + 5 |
General vertex attribute.
CS_VATTRIB_6 = CS_VATTRIB_GENERIC_FIRST + 6 |
General vertex attribute.
CS_VATTRIB_7 = CS_VATTRIB_GENERIC_FIRST + 7 |
General vertex attribute.
CS_VATTRIB_8 = CS_VATTRIB_GENERIC_FIRST + 8 |
General vertex attribute.
CS_VATTRIB_9 = CS_VATTRIB_GENERIC_FIRST + 9 |
General vertex attribute.
Variable Documentation
const size_t csRenderBufferComponentSizes[CS_BUFCOMP_TYPECOUNT] [static] |
Initial value:
{ sizeof (char), sizeof (unsigned char), sizeof (short), sizeof (unsigned short), sizeof (int), sizeof (unsigned int), sizeof (float), sizeof (double) }
Definition at line 88 of file rndbuf.h.
Referenced by csRenderBuffer::GetElementDistance(), and CS::TriangleIndicesStream< T >::NextTriangle().
Generated for Crystal Space by doxygen 1.4.7