csgfx/shadervarblockalloc.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2005 by Jorrit Tyberghein 00003 (C) 2005 by Frank Richter 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_CSGFX_SHADERVARBLOCKALLOC_H__ 00021 #define __CS_CSGFX_SHADERVARBLOCKALLOC_H__ 00022 00023 #include "csextern.h" 00024 00025 #include "csutil/blockallocator.h" 00026 #include "csutil/ref.h" 00027 #include "csgfx/shadervar.h" 00028 00038 template<class ObjectDispose = csBlockAllocatorDisposeDelete<csShaderVariable> > 00039 class csShaderVarBlockAlloc 00040 { 00041 struct BlockAllocatedSV : public csShaderVariable 00042 { 00043 csShaderVarBlockAlloc* allocator; 00044 virtual void Delete() { allocator->blockAlloc.Free (this); } 00045 }; 00046 friend struct BlockAllocatedSV; 00047 csBlockAllocator<BlockAllocatedSV, 00048 CS::Memory::AllocatorMalloc, 00049 ObjectDispose> blockAlloc; 00050 public: 00056 csShaderVarBlockAlloc (size_t nelem = 32) : 00057 blockAlloc(nelem) {} 00064 csRef<csShaderVariable> Alloc () 00065 { 00066 BlockAllocatedSV* sv = blockAlloc.Alloc (); 00067 sv->allocator = this; 00068 return csPtr<csShaderVariable> (sv); 00069 } 00070 }; 00071 00072 #endif // __CS_CSGFX_SHADERVARBLOCKALLOC_H__
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