iengine/shadows.h
Go to the documentation of this file.00001 /* 00002 Crystal Space 3D engine 00003 Copyright (C) 2001 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_IENGINE_SHADOWS_H__ 00021 #define __CS_IENGINE_SHADOWS_H__ 00022 00030 #include "csutil/scf.h" 00031 00032 struct iShadowBlock; 00033 struct iShadowBlockList; 00034 00035 class csBox3; 00036 class csFrustum; 00037 class csPlane3; 00038 class csTransform; 00039 class csVector3; 00040 00045 struct iShadowIterator : public virtual iBase 00046 { 00047 SCF_INTERFACE(iShadowIterator, 2,0,0); 00049 virtual void Reset () = 0; 00051 virtual bool HasNext () = 0; 00053 virtual csFrustum* Next () = 0; 00055 virtual void* GetUserData () = 0; 00057 virtual bool IsRelevant () = 0; 00059 virtual void MarkRelevant (bool rel) = 0; 00061 virtual void DeleteCurrent () = 0; 00063 virtual iShadowBlock* GetCurrentShadowBlock () = 0; 00065 virtual iShadowBlock* GetNextShadowBlock () = 0; 00066 }; 00067 00072 struct iShadowBlock : public virtual iBase 00073 { 00074 SCF_INTERFACE(iShadowBlock,2,0,0); 00076 virtual iShadowIterator* GetShadowIterator (bool reverse = false) = 0; 00078 virtual void DeleteShadows () = 0; 00079 00086 virtual void AddRelevantShadows (iShadowBlock* source, 00087 csTransform* trans = 0) = 0; 00088 00094 virtual void AddRelevantShadows (iShadowBlockList* source) = 0; 00095 00101 virtual void AddAllShadows (iShadowBlockList* source) = 0; 00102 00108 virtual void AddUniqueRelevantShadows (iShadowBlockList* source) = 0; 00109 00115 virtual csFrustum* AddShadow (const csVector3& origin, void* userData, 00116 int num_verts, csPlane3& backplane) = 0; 00117 00119 virtual void UnlinkShadow (int idx) = 0; 00120 00122 virtual int GetShadowCount () = 0; 00123 00125 virtual csFrustum* GetShadow (int idx) = 0; 00126 00130 virtual void Transform (csTransform* trans) = 0; 00131 00133 virtual const csBox3& GetBoundingBox () = 0; 00134 }; 00135 00140 struct iShadowBlockList : public virtual iBase 00141 { 00142 SCF_INTERFACE(iShadowBlockList,2,0,0); 00144 virtual iShadowIterator* GetShadowIterator (bool reverse = false) = 0; 00151 virtual iShadowIterator* GetShadowIterator ( 00152 const csBox3& bbox, bool reverse = false) = 0; 00153 00155 virtual iShadowBlock* NewShadowBlock (int num_shadows = 30) = 0; 00156 00158 virtual iShadowBlock* GetFirstShadowBlock () = 0; 00160 virtual iShadowBlock* GetLastShadowBlock () = 0; 00162 virtual iShadowBlock* GetNextShadowBlock (iShadowBlock* s) = 0; 00164 virtual iShadowBlock* GetPreviousShadowBlock (iShadowBlock* s) = 0; 00166 virtual void RemoveLastShadowBlock () = 0; 00168 virtual void DeleteAllShadows () = 0; 00169 00176 virtual uint32 MarkNewRegion () = 0; 00177 00182 virtual void RestoreRegion (uint32 prev) = 0; 00183 00188 virtual bool FromCurrentRegion (iShadowBlock* block) = 0; 00189 }; 00190 00193 #endif // __CS_IENGINE_SHADOWS_H__ 00194
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