iShadowBlock Struct Reference
[Lighting]
A block of shadows represent the shadows that are casted by one iShadowCaster object.
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#include <iengine/shadows.h>
Inheritance diagram for iShadowBlock:
Public Member Functions | |
virtual void | AddAllShadows (iShadowBlockList *source)=0 |
Copy all shadow frustums from another shadow block list into this block. | |
virtual void | AddRelevantShadows (iShadowBlockList *source)=0 |
Copy all relevant shadow frustums from another shadow block list into this block. | |
virtual void | AddRelevantShadows (iShadowBlock *source, csTransform *trans=0)=0 |
Copy all relevant shadow frustums from another shadow block into this block. | |
virtual csFrustum * | AddShadow (const csVector3 &origin, void *userData, int num_verts, csPlane3 &backplane)=0 |
Add a new frustum and return a reference. | |
virtual void | AddUniqueRelevantShadows (iShadowBlockList *source)=0 |
Add unique shadows. | |
virtual void | DeleteShadows ()=0 |
Dereference all shadows in the list. | |
virtual const csBox3 & | GetBoundingBox ()=0 |
Get the bounding box of this shadow block. | |
virtual csFrustum * | GetShadow (int idx)=0 |
Get the specified shadow. | |
virtual int | GetShadowCount ()=0 |
Get the number of shadows in this list. | |
virtual iShadowIterator * | GetShadowIterator (bool reverse=false)=0 |
Get an iterator to iterate over all shadows in this block. | |
virtual void | Transform (csTransform *trans)=0 |
Apply a transformation to all frustums in this list. | |
virtual void | UnlinkShadow (int idx)=0 |
Unlink a shadow frustum from the list and dereference it. |
Detailed Description
A block of shadows represent the shadows that are casted by one iShadowCaster object.
Definition at line 72 of file shadows.h.
Member Function Documentation
virtual void iShadowBlock::AddAllShadows | ( | iShadowBlockList * | source | ) | [pure virtual] |
Copy all shadow frustums from another shadow block list into this block.
The frustums are not really copied but a new reference is kept.
virtual void iShadowBlock::AddRelevantShadows | ( | iShadowBlockList * | source | ) | [pure virtual] |
Copy all relevant shadow frustums from another shadow block list into this block.
The frustums are not really copied but a new reference is kept.
virtual void iShadowBlock::AddRelevantShadows | ( | iShadowBlock * | source, | |
csTransform * | trans = 0 | |||
) | [pure virtual] |
Copy all relevant shadow frustums from another shadow block into this block.
The frustums are not really copied but a new reference is kept. However, if a transformation is given then a copy is made and the shadows are transformed.
virtual csFrustum* iShadowBlock::AddShadow | ( | const csVector3 & | origin, | |
void * | userData, | |||
int | num_verts, | |||
csPlane3 & | backplane | |||
) | [pure virtual] |
Add a new frustum and return a reference.
The frustum will have the specified number of vertices but the vertices still need to be initialized.
virtual void iShadowBlock::AddUniqueRelevantShadows | ( | iShadowBlockList * | source | ) | [pure virtual] |
Add unique shadows.
Only add relevant shadow frustums that are not already in the current list. The frustums are not really copied but a new reference is kept.
virtual void iShadowBlock::DeleteShadows | ( | ) | [pure virtual] |
Dereference all shadows in the list.
virtual const csBox3& iShadowBlock::GetBoundingBox | ( | ) | [pure virtual] |
Get the bounding box of this shadow block.
virtual csFrustum* iShadowBlock::GetShadow | ( | int | idx | ) | [pure virtual] |
Get the specified shadow.
virtual int iShadowBlock::GetShadowCount | ( | ) | [pure virtual] |
Get the number of shadows in this list.
virtual iShadowIterator* iShadowBlock::GetShadowIterator | ( | bool | reverse = false |
) | [pure virtual] |
Get an iterator to iterate over all shadows in this block.
virtual void iShadowBlock::Transform | ( | csTransform * | trans | ) | [pure virtual] |
Apply a transformation to all frustums in this list.
virtual void iShadowBlock::UnlinkShadow | ( | int | idx | ) | [pure virtual] |
Unlink a shadow frustum from the list and dereference it.
The documentation for this struct was generated from the following file:
- iengine/shadows.h
Generated for Crystal Space by doxygen 1.4.7