imesh/sprite2d.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2000 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IMESH_SPRITE2D_H__ 00020 #define __CS_IMESH_SPRITE2D_H__ 00021 00026 #include "iutil/array.h" 00027 #include "csutil/scf.h" 00028 #include "csutil/dirtyaccessarray.h" 00029 #include "csutil/cscolor.h" 00030 #include "csgeom/vector2.h" 00031 00035 struct iMaterialWrapper; 00036 00038 struct csSprite2DVertex 00039 { 00040 csVector2 pos; 00041 csColor color_init; 00042 csColor color; 00043 float u, v; 00044 bool operator== (const csSprite2DVertex& other) 00045 { 00046 return (pos == other.pos) && (color_init == other.color_init) 00047 && (color == other.color) && (u == other.u) && (v == other.v); 00048 } 00049 }; 00050 00051 struct iColoredVertices : public iArrayChangeAll<csSprite2DVertex> 00052 { 00053 SCF_IARRAYCHANGEALL_INTERFACE(iColoredVertices); 00054 }; 00055 00060 struct iSprite2DUVAnimationFrame : public virtual iBase 00061 { 00062 SCF_INTERFACE (iSprite2DUVAnimationFrame, 1, 0, 0); 00063 00067 virtual void SetName (const char *name) = 0; 00068 00072 virtual const char *GetName () const = 0; 00073 00077 virtual csVector2 &GetUVCoo (int idx) = 0; 00078 00082 virtual const csVector2 *GetUVCoo () = 0; 00083 00087 virtual int GetUVCount () = 0; 00088 00092 virtual void SetUV (int idx, float u, float v) = 0; 00093 00097 virtual void SetFrameData (const char *name, int duration, int num, 00098 float *uv) = 0; 00099 00103 virtual void RemoveUV (int idx) = 0; 00104 00108 virtual int GetDuration () = 0; 00109 00113 virtual void SetDuration (int duration) = 0; 00114 }; 00115 00122 struct iSprite2DUVAnimation : public virtual iBase 00123 { 00124 SCF_INTERFACE (iSprite2DUVAnimation, 1, 0, 0); 00125 00129 virtual void SetName (const char *name) = 0; 00130 00134 virtual const char *GetName () const = 0; 00135 00139 virtual int GetFrameCount () = 0; 00140 00145 virtual iSprite2DUVAnimationFrame *GetFrame (int idx) = 0; 00146 00150 virtual iSprite2DUVAnimationFrame *GetFrame (const char *name) = 0; 00151 00156 virtual iSprite2DUVAnimationFrame *CreateFrame (int idx) = 0; 00157 00162 virtual void MoveFrame (int frame, int idx) = 0; 00163 00167 virtual void RemoveFrame (int idx) = 0; 00168 00169 }; 00170 00174 struct iSprite2DFactoryState : public virtual iBase 00175 { 00176 SCF_INTERFACE (iSprite2DFactoryState, 1, 0, 0); 00177 00184 virtual void SetLighting (bool l) = 0; 00185 00187 virtual bool HasLighting () const = 0; 00188 00192 virtual int GetUVAnimationCount () const = 0; 00193 00197 virtual iSprite2DUVAnimation *CreateUVAnimation () = 0; 00198 00202 virtual void RemoveUVAnimation (iSprite2DUVAnimation *anim) = 0; 00203 00207 virtual iSprite2DUVAnimation *GetUVAnimation (const char *name) const = 0; 00208 00212 virtual iSprite2DUVAnimation *GetUVAnimation (int idx) const = 0; 00213 00214 }; 00215 00220 struct iSprite2DState : public iSprite2DFactoryState 00221 { 00222 SCF_INTERFACE (iSprite2DState, 1, 1, 0); 00223 00225 virtual iColoredVertices* GetVertices () = 0; 00231 virtual void CreateRegularVertices (int n, bool setuv) = 0; 00232 00244 virtual void SetUVAnimation (const char *name, int style, bool loop) = 0; 00245 00249 virtual iSprite2DUVAnimation *GetUVAnimation (const char *name) const = 0; 00250 00254 virtual iSprite2DUVAnimation *GetUVAnimation (int idx) const = 0; 00255 00259 virtual iSprite2DUVAnimation *GetUVAnimation (int idx, int &style, 00260 bool &loop) const = 0; 00261 00266 virtual void StopUVAnimation (int idx) = 0; 00267 00279 virtual void PlayUVAnimation (int idx, int style, bool loop) = 0; 00280 }; 00281 00284 #endif // __CS_IMESH_SPRITE2D_H__ 00285
Generated for Crystal Space by doxygen 1.4.7