csAlphaMode Struct Reference
[3D]
Describes how to deal with alpha values in textures.
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#include <ivideo/graph3d.h>
Public Types | |
alphaBinary | |
Binary alpha (pixels with alpha >0.5 are drawn, all others not). | |
alphaNone = 1 | |
Ignore alpha. | |
alphaSmooth | |
'Smooth' alpha (colors are mixed based on a pixel's alpha value) | |
enum | AlphaType { alphaNone = 1, alphaBinary, alphaSmooth } |
How to handle alpha. More... | |
Public Attributes | |
bool | autoAlphaMode |
Whether 'automatic alpha mode' should be used. | |
AlphaType | alphaType |
Alpha mode to use when autoAlphaMode is false . | |
csStringID | autoModeTexture |
Texture to retrieve the alpha mode from when autoAlphaMode is true . |
Detailed Description
Describes how to deal with alpha values in textures.
Definition at line 418 of file graph3d.h.
Member Enumeration Documentation
Member Data Documentation
Whether 'automatic alpha mode' should be used.
Definition at line 431 of file graph3d.h.
Referenced by csSimpleRenderMesh::csSimpleRenderMesh().
Texture to retrieve the alpha mode from when autoAlphaMode is true
.
Definition at line 437 of file graph3d.h.
Referenced by csSimpleRenderMesh::csSimpleRenderMesh().
The documentation for this struct was generated from the following file:
- ivideo/graph3d.h
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