csCLQAttenuation Struct Reference
Constant, Linear, Quadratic attenuation Out = in /(const + distance*lin + distance^2*quad). More...
#include <csgfx/vertexlight.h>
Public Member Functions | |
csCLQAttenuation (const csLightProperties &light) | |
CS_FORCEINLINE_TEMPLATEMETHOD void | operator() (float distance, float &dp) const |
Public Attributes | |
csVector3 | attnVec |
Detailed Description
Constant, Linear, Quadratic attenuation Out = in /(const + distance*lin + distance^2*quad).
Definition at line 200 of file vertexlight.h.
The documentation for this struct was generated from the following file:
- csgfx/vertexlight.h
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