CrystalSpace

Public API Reference

csSectorHitBeamResult Struct Reference
[Crystal Space 3D Engine]

Return structure for the iSector->HitBeam() routines. More...

#include <iengine/sector.h>

List of all members.

Public Attributes

iSectorfinal_sector
 The final sector for the end point.
csVector3 isect
 Intersection point in world space.
iMeshWrappermesh
 The resulting mesh that we hit.
int polygon_idx
 The polygon/triangle index that was hit.


Detailed Description

Return structure for the iSector->HitBeam() routines.

Definition at line 146 of file sector.h.


Member Data Documentation

The final sector for the end point.

Only for iSector->HitBeamPortals().

Definition at line 161 of file sector.h.

Intersection point in world space.

Definition at line 152 of file sector.h.

The resulting mesh that we hit.

Definition at line 149 of file sector.h.

The polygon/triangle index that was hit.

Definition at line 155 of file sector.h.


The documentation for this struct was generated from the following file:
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