csSectorHitBeamResult Struct Reference
[Crystal Space 3D Engine]
Return structure for the iSector->HitBeam() routines.
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#include <iengine/sector.h>
Public Attributes | |
iSector * | final_sector |
The final sector for the end point. | |
csVector3 | isect |
Intersection point in world space. | |
iMeshWrapper * | mesh |
The resulting mesh that we hit. | |
int | polygon_idx |
The polygon/triangle index that was hit. |
Detailed Description
Return structure for the iSector->HitBeam() routines.
Definition at line 146 of file sector.h.
Member Data Documentation
The documentation for this struct was generated from the following file:
- iengine/sector.h
Generated for Crystal Space by doxygen 1.4.7