csTraceBeamResult Struct Reference
Return structure for the csColliderHelper::TraceBeam() method. More...
#include <cstool/collider.h>
Public Attributes | |
csVector3 | closest_isect |
closest_isect will be set to the closest intersection point (in world space). | |
iMeshWrapper * | closest_mesh |
closest_mesh will be set to the closest mesh that is hit. | |
csIntersectingTriangle | closest_tri |
closest_tri will be set to the closest triangle that is hit. | |
iSector * | end_sector |
Sector in which the collision occured. | |
float | sqdistance |
The squared distance between 'start' and the closest hit or else a negative number if there was no hit. |
Detailed Description
Return structure for the csColliderHelper::TraceBeam() method.
Definition at line 151 of file collider.h.
Member Data Documentation
closest_isect will be set to the closest intersection point (in world space).
Definition at line 163 of file collider.h.
closest_mesh will be set to the closest mesh that is hit.
Definition at line 167 of file collider.h.
closest_tri will be set to the closest triangle that is hit.
The triangle will be specified in world space.
Definition at line 158 of file collider.h.
The squared distance between 'start' and the closest hit or else a negative number if there was no hit.
Definition at line 172 of file collider.h.
The documentation for this struct was generated from the following file:
- cstool/collider.h
Generated for Crystal Space by doxygen 1.4.7