iKeyboardDriver Struct Reference
[Event handling]
Generic Keyboard Driver.
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#include <iutil/csinput.h>
Inheritance diagram for iKeyboardDriver:
Public Member Functions | |
virtual csPtr< iKeyComposer > | CreateKeyComposer ()=0 |
Return an instance of the keyboard composer. | |
virtual void | DoKey (utf32_char codeRaw, utf32_char codeCooked, bool iDown, bool autoRepeat=false, csKeyCharType charType=csKeyCharTypeNormal)=0 |
Call this routine to add a key down/up event to queue. | |
virtual bool | GetKeyState (utf32_char codeRaw) const =0 |
Query the state of a key. | |
virtual uint32 | GetModifierState (utf32_char codeRaw) const =0 |
Get the current state of the modifiers. | |
virtual void | Reset ()=0 |
Call to release all key down flags (when focus switches from application window, for example). | |
virtual csEventError | SynthesizeCooked (iEvent *)=0 |
For an event that contains only a raw code, this adds cooked code and modifiers. |
Detailed Description
Generic Keyboard Driver.Keyboard driver listens for keyboard-related events from the event queue, stores state about the keyboard, and possibly synthesizes additional events, such as when a character is "composed". Typically, one instance of this object is available from the shared-object registry (iObjectRegistry) under the name "crystalspace.driver.input.generic.keyboard".
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
- Todo:
- Need a simple way to query all currently-set modifiers for event construction.
- See also:
- csMouseDriver::DoButton()
Definition at line 112 of file csinput.h.
Member Function Documentation
virtual csPtr<iKeyComposer> iKeyboardDriver::CreateKeyComposer | ( | ) | [pure virtual] |
Return an instance of the keyboard composer.
- Remarks:
- All composers are independent. Specifically, passing a dead key to one composer won't affect the result after the next keyboard event of any other composer.
Implemented in csKeyboardDriver.
virtual void iKeyboardDriver::DoKey | ( | utf32_char | codeRaw, | |
utf32_char | codeCooked, | |||
bool | iDown, | |||
bool | autoRepeat = false , |
|||
csKeyCharType | charType = csKeyCharTypeNormal | |||
) | [pure virtual] |
Call this routine to add a key down/up event to queue.
- Parameters:
-
codeRaw 'Raw' code of the pressed key. codeCooked 'Cooked' code of the pressed key. iDown Whether the key is up or down. autoRepeat Auto-repeat flag for the key event. Typically only used by the platform-specific keyboard agents. charType When the cooked code is a character, it determines whether it is a normal, or dead character.
Implemented in csKeyboardDriver.
virtual bool iKeyboardDriver::GetKeyState | ( | utf32_char | codeRaw | ) | const [pure virtual] |
Query the state of a key.
All key codes are supported. Returns true if the key is pressed, false if not.
Implemented in csKeyboardDriver.
virtual uint32 iKeyboardDriver::GetModifierState | ( | utf32_char | codeRaw | ) | const [pure virtual] |
virtual void iKeyboardDriver::Reset | ( | ) | [pure virtual] |
Call to release all key down flags (when focus switches from application window, for example).
Implemented in csKeyboardDriver.
virtual csEventError iKeyboardDriver::SynthesizeCooked | ( | iEvent * | ) | [pure virtual] |
For an event that contains only a raw code, this adds cooked code and modifiers.
Implemented in csKeyboardDriver.
The documentation for this struct was generated from the following file:
- iutil/csinput.h
Generated for Crystal Space by doxygen 1.4.7