CrystalSpace

Public API Reference

iLightVisibleCallback Struct Reference
[Crystal Space 3D Engine]

A callback that is fired whenever a light is visible. More...

#include <iengine/sector.h>

Inheritance diagram for iLightVisibleCallback:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void LightVisible (iSector *sector, iLight *light)=0
 The light is visible.

Detailed Description

A callback that is fired whenever a light is visible.

This callback is used by:

Definition at line 135 of file sector.h.


Member Function Documentation

virtual void iLightVisibleCallback::LightVisible ( iSector sector,
iLight light 
) [pure virtual]

The light is visible.


The documentation for this struct was generated from the following file:
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