iLightVisibleCallback Struct Reference
[Crystal Space 3D Engine]
A callback that is fired whenever a light is visible.
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#include <iengine/sector.h>
Inheritance diagram for iLightVisibleCallback:
![Inheritance graph](structiLightVisibleCallback__inherit__graph.png)
Public Member Functions | |
virtual void | LightVisible (iSector *sector, iLight *light)=0 |
The light is visible. |
Detailed Description
A callback that is fired whenever a light is visible.This callback is used by:
Definition at line 135 of file sector.h.
Member Function Documentation
virtual void iLightVisibleCallback::LightVisible | ( | iSector * | sector, | |
iLight * | light | |||
) | [pure virtual] |
The light is visible.
The documentation for this struct was generated from the following file:
- iengine/sector.h
Generated for Crystal Space by doxygen 1.4.7