CrystalSpace

Public API Reference

iLightingProcessData Struct Reference
[Lighting]

The iLightingProcessData interface can be implemented by a mesh object so that it can attach additional information for the lighting process. More...

#include <iengine/light.h>

Inheritance diagram for iLightingProcessData:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void FinalizeLighting ()=0
 Finalize lighting.

Detailed Description

The iLightingProcessData interface can be implemented by a mesh object so that it can attach additional information for the lighting process.

Definition at line 463 of file light.h.


Member Function Documentation

virtual void iLightingProcessData::FinalizeLighting (  )  [pure virtual]

Finalize lighting.

This function is called by the lighting routines after performing CheckFrustum().


The documentation for this struct was generated from the following file:
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