CrystalSpace

Public API Reference

iPath Struct Reference
[Geometry utilities]

A path in 3D. More...

#include <igeom/path.h>

Inheritance diagram for iPath:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void CalculateAtTime (float time)=0
 Calculate internal values for this spline given some time value.
virtual int GetCurrentIndex ()=0
 Get the index of the current point we are in (valid after Calculate()).
virtual void GetForwardVector (int idx, csVector3 &v)=0
 Get one forward vector.
virtual void GetInterpolatedForward (csVector3 &pos)=0
 Get the interpolated forward vector.
virtual void GetInterpolatedPosition (csVector3 &pos)=0
 Get the interpolated position.
virtual void GetInterpolatedUp (csVector3 &pos)=0
 Get the interpolated up vector.
virtual void GetPositionVector (int idx, csVector3 &v)=0
 Get one position vector.
virtual float GetTime (int idx)=0
 Get one time value.
virtual void GetUpVector (int idx, csVector3 &v)=0
 Get one up vector.
virtual int Length ()=0
 Return the number of points defining the path.
virtual void SetForwardVector (int idx, const csVector3 &v)=0
 Set one forward vector.
virtual void SetForwardVectors (csVector3 *v)=0
 Set the forward vectors (dimensions 6 to 8).
virtual void SetPositionVector (int idx, const csVector3 &v)=0
 Set one position vector.
virtual void SetPositionVectors (csVector3 *v)=0
 Set the position vectors (first three dimensions of the cubic spline).
virtual void SetTime (int idx, float t)=0
 Set one time value.
virtual void SetUpVector (int idx, const csVector3 &v)=0
 Set one up vector.
virtual void SetUpVectors (csVector3 *v)=0
 Set the up vectors (dimensions 3 to 5).

Detailed Description

A path in 3D.

An object or camera can use this object to trace a path in 3D. This is particularly useful in combination with csReversibleTransform::LookAt().

Definition at line 39 of file path.h.


Member Function Documentation

virtual void iPath::CalculateAtTime ( float  time  )  [pure virtual]

Calculate internal values for this spline given some time value.

Implemented in csPath.

virtual int iPath::GetCurrentIndex (  )  [pure virtual]

Get the index of the current point we are in (valid after Calculate()).

Implemented in csPath.

virtual void iPath::GetForwardVector ( int  idx,
csVector3 v 
) [pure virtual]

Get one forward vector.

Implemented in csPath.

virtual void iPath::GetInterpolatedForward ( csVector3 pos  )  [pure virtual]

Get the interpolated forward vector.

Implemented in csPath.

virtual void iPath::GetInterpolatedPosition ( csVector3 pos  )  [pure virtual]

Get the interpolated position.

Implemented in csPath.

virtual void iPath::GetInterpolatedUp ( csVector3 pos  )  [pure virtual]

Get the interpolated up vector.

Implemented in csPath.

virtual void iPath::GetPositionVector ( int  idx,
csVector3 v 
) [pure virtual]

Get one position vector.

Implemented in csPath.

virtual float iPath::GetTime ( int  idx  )  [pure virtual]

Get one time value.

Implemented in csPath.

virtual void iPath::GetUpVector ( int  idx,
csVector3 v 
) [pure virtual]

Get one up vector.

Implemented in csPath.

virtual int iPath::Length (  )  [pure virtual]

Return the number of points defining the path.

Calling this GetPointCount as in the real classes causes MANY ambiguous function call errors in msvc7.

Implemented in csPath.

virtual void iPath::SetForwardVector ( int  idx,
const csVector3 v 
) [pure virtual]

Set one forward vector.

Implemented in csPath.

virtual void iPath::SetForwardVectors ( csVector3 v  )  [pure virtual]

Set the forward vectors (dimensions 6 to 8).

Implemented in csPath.

virtual void iPath::SetPositionVector ( int  idx,
const csVector3 v 
) [pure virtual]

Set one position vector.

Implemented in csPath.

virtual void iPath::SetPositionVectors ( csVector3 v  )  [pure virtual]

Set the position vectors (first three dimensions of the cubic spline).

Implemented in csPath.

virtual void iPath::SetTime ( int  idx,
float  t 
) [pure virtual]

Set one time value.

Implemented in csPath.

virtual void iPath::SetUpVector ( int  idx,
const csVector3 v 
) [pure virtual]

Set one up vector.

Implemented in csPath.

virtual void iPath::SetUpVectors ( csVector3 v  )  [pure virtual]

Set the up vectors (dimensions 3 to 5).

Implemented in csPath.


The documentation for this struct was generated from the following file:
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