iSectorCallback Struct Reference
[Crystal Space 3D Engine]
Set a callback which is called when this sector is traversed.
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#include <iengine/sector.h>
Inheritance diagram for iSectorCallback:
Public Member Functions | |
virtual void | Traverse (iSector *sector, iBase *context)=0 |
Sector will be traversed. |
Detailed Description
Set a callback which is called when this sector is traversed.The given context will be either an instance of iRenderView, iFrustumView, or else 0.
This callback is used by:
Definition at line 95 of file sector.h.
Member Function Documentation
Sector will be traversed.
It is safe to delete this callback in this function.
The documentation for this struct was generated from the following file:
- iengine/sector.h
Generated for Crystal Space by doxygen 1.4.7