CrystalSpace

Public API Reference

iSectorList Struct Reference
[Crystal Space 3D Engine]

A list of sectors. More...

#include <iengine/sector.h>

Inheritance diagram for iSectorList:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual int Add (iSector *obj)=0
 Add a sector.
virtual int Find (iSector *obj) const =0
 Find a sector and return its index.
virtual iSectorFindByName (const char *Name) const =0
 Find a sector by name.
virtual iSectorGet (int n) const =0
 Return a sector by index.
virtual int GetCount () const =0
 Return the number of sectors in this list.
virtual bool Remove (int n)=0
 Remove the nth sector.
virtual bool Remove (iSector *obj)=0
 Remove a sector.
virtual void RemoveAll ()=0
 Remove all sectors.

Detailed Description

A list of sectors.

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 513 of file sector.h.


Member Function Documentation

virtual int iSectorList::Add ( iSector obj  )  [pure virtual]

Add a sector.

virtual int iSectorList::Find ( iSector obj  )  const [pure virtual]

Find a sector and return its index.

virtual iSector* iSectorList::FindByName ( const char *  Name  )  const [pure virtual]

Find a sector by name.

virtual iSector* iSectorList::Get ( int  n  )  const [pure virtual]

Return a sector by index.

virtual int iSectorList::GetCount (  )  const [pure virtual]

Return the number of sectors in this list.

virtual bool iSectorList::Remove ( int  n  )  [pure virtual]

Remove the nth sector.

virtual bool iSectorList::Remove ( iSector obj  )  [pure virtual]

Remove a sector.

virtual void iSectorList::RemoveAll (  )  [pure virtual]

Remove all sectors.


The documentation for this struct was generated from the following file:
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